Next World of Warcraft Expansion: Warlords of Draenor
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
GW2 doesn't really do the whole "grind" thing - at least not with anything you actually have to do to advance.
Hell, just hop in WvW and murder people. You can level up that way.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Experienced player here (since BC). It's WoW. Do you even really need to ask? The level grind is just one of many. Then you've got the grind to get LFR-ready equipment (right now that's not too bad, you just run around grabbing chests on the new 5.4 area and get free 496 gear). Then you grind LFR until your gear is good enough that people will let you in their flex raids, and then grind flex until etc. Also, there's a legendary questline that you need to grind. There was reputation grinding, and there still is a little, but that's mostly gone. Oh, and there are side grinds if you want to do stuff like max tradeskills or pet battles or whatever, same as always.
Obligatory WoW history: Started a few months into vanilla, ended that version as a Naxx 40 raider 9/15. Progression cleared everything in BC save the Sunwell and burned out of hardcore raiding. Took some time off during Wrath but came back for the end and did a fair amount of casual raiding as well as "fleet" building. (I had one of every class and had them all to the level cap.) Played Cata on and off but at most just leveled the fleet to cap. And then Mists hit and of all the versions of WoW it has been the one I have played the least. I leveled only 3 of my toons to the cap, no raiding other than LFR, and then left the game.
And a number of things really turned me off to WoW with the direction they took with Mists:
1. Lack of 5 man content. This is huge. When leveling up I really do like questing but without some 5 man content every now and then to break things up it can get a bit tedious. And the lack of 5 man content in Mists while leveling was unlike any previous version of WoW. Without a decent amount of 5 man content, while leveling, I will never go back to WoW.
2. Daily grinds. I am not at all interested in doing daily quests really at all. Sometimes I might feel up to them but the idea of doing daily quests is not fun to me at all. And then locking things behind those quests was just the last nail in the coffin.
3. Oversimplification. I get that the old talent trees were often just cut and pasted from EJ. But it is a lie to say that they did not make the game simpler by turning them into what they are now. The fact that you can no longer get them wrong shows that lie. And that goes for a lot of other things that they have done in the game as well such as spell downranking, stat simplification, and such. After playing Skyrim a lot lately I look back on my early play and think man I was doing that wrong but now I learned. I don't necessarily want Eve's learning curve but what they have now is not a curve at all.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
I played back in 2005 and it was heaven. I played against in 2011 and it was hell. Everything was given away. Experience doubled for level 15, all flight paths given, random blues ust for playing in a battleground and worst of all, I found as a priest I simply never ran out of mana. I just sat there, spamming healing spells.
IT WAS SO BORING.
Blizzard have totally and utterly lost the plot. They are systematically eliminating everything which made WoW fun - as we can see here;
"Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content."
If you give everything away for free, it has no value.
I play on Rebirth now, it's a vanilla WoW server, privately funded, publically available, runs on the last version of WoW prior to TBC (e.g. when level cap was still 60 and the game made sense).