WxWidgets 3.0: First Major Release in Several Years
First time accepted submitter VZ writes "The first new stable wxWidgets release in years and the first new major release since 1998 has just been announced. wxWidgets 3.0 now includes official support for Cocoa-based 32 and 64 bit applications under OS X, GTK+ 3 under Unix and has thousands of other improvements."
Update: 11/12 01:00 GMT by U L : Clarification: it's been several years since the 2.8 release series, and fifteen years since wxWidgets 2.0.
2013 - 1998 = 15
Fifteen != Seven
Slashdot Editors != Editors
Also FatPhil on SoylentNews, id 863
Seven, of course.
Didn't you read the summary?
Required reading for internet skeptics
This is my first ever submission to /. so maybe it's perfectly normal and I just have no idea how do these things work but I'm as puzzled as you because the original submission said "First Major Release in 15 years"...
The main reasons to prefer wx to Qt remain the same as always:
1. Native widgets (especially important under OS X).
2. Written in 100% standard C++ (no compiler-specific extensions, no preprocessor).
3. More permissive licence (notably allowing static linking for non-open source applications).
And then there is wxPython which is quite popular in Python community.
I would say yes. Unlike QT it uses Native Widgets so it looks more like a native app than a QT or GTK app does. It was also pretty light weight as well. The fact that Audacidy uses it means that it is important enough. If you are a developer and are interested in multi platform it is really worth the time to explore.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
I use wxWidgets. I've mostly used verson 2.8 with ansi strings.
As far as I know, wxWidgets is the only cross platform toolkit that compiles to program that use the native GUI widgets on Windows, Mac and Linux.
You can usually spot Java and QT programs. They work, but things look a little out of place. Firefox does a better job, but things start going wrong if the user customizes or "themes" their desktop. Emulating the look of native GUI controls just isn't ever as good as actually using the native ones.
wxWidgets isn't perfect. I've hit a good number of bugs. It has a pretty steep learning curve. It also doesn't seem like "new" technology. But it works. If you want to write a native application that truly looks and feels and actually is native on each platform, short of writing the code 3 times, wxWidgets is pretty much the only toolkit.
PJRC: Electronic Projects, 8051 Microcontroller Tools
If I'm parsing this all correctly, this is great news because it means I can port my graphical C++ (or whatever language, with hooks to C++) applications from Linux to Windows or OSX (or from Windows to Linux or OSX, or from OSX to Linux or Windows, whatever the case may be) without having to worry about UI widgetry.
Of course, unless my applications are already written in a language WxWidgets likes, and don't make any calls to other platform-dependent things (DirectX, I'm looking at you), this sounds like it makes my job a little easier, but not a whole lot. Admittedly, I haven't tried porting graphical apps across platforms before, so for all I know, getting the UI widgetry right could very well be 90% of the work.
I'm guessing I'm still going to need my platform-specific compilers/SDKs/IDEs on each platform for this all to feed into, as well. On the Mac side (the last place I built a graphical app, and that was several large cats ago) I'm a little unsure how using this with C++ or whatever is going to save me time over using Xcode with ObjC.
I welcome responses or thoughts on the pros and cons of all this, either from the WxWidgets folks themselves, or from other devs.
Village idiot in some extremely smart villages.
I have wanted to love wxWidgets but I keep going back to QT. Now that QT is allowing you to port to Android and iOS I am not sure that I will ever take another crack at WX.
Other multi platform GUI'ish things that I like are OpenFrameworks (main complaint is that it runs hot) and cocos2d-x which allowed me to turf Objective-C on iOS.
Several != Seven
There's nothing wrong with C++. However, I do my programing in C (without the ++), and would love have something like this available that I could link to my C programs.
GTK+ works fine in its way, but it moves way too fast for my taste. Function x is deprecated, use function y instead. Function y is deprecated, use function z along with function z(1) now. Ok, it's great that you're improving that thing, but not so great for a guy like me who wants to write an application today and use it for the next ten or twenty years without having to re-invent the wheel over and over again.
Since I have no particular desire to learn C++, I now do most of my programming using ncurses to handle the screen, keyboard and (occasionally) mouse. Ncurses is a Text-UI rather than a GUI, but just like the C language itself, it works very well,it hasn't changed in many years, and it suits me fine.
A slow-moving GUI like wxwidgets would be a wonderful thing to add to my toolbox, if it was a C library. *sigh*
If you're a zombie and you know it, bite your friend!
This is my first ever submission to /. so maybe it's perfectly normal and I just have no idea how do these things work but I'm as puzzled as you because the original submission said "First Major Release in 15 years"...
Don't worry, you'll get used to it
I have had my submits turned into articles that I don't even recognized ... ahh... what can I say, the /, editors like to think that they are magicians
This phenomenom has getting accutely troublesome especially _after_ Commander Taco has left
Muchas Gracias, Señor Edward Snowden !
Sounds like a different implementation that does the same thing as QT.
Not exactly. Both Qt (not QT) and wxWidgets are cross-platform, but wxWidgets uses native widgets wherever possible (as their home page says, "Unlike other cross-platform toolkits, wxWidgets gives its applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI."), whereas Qt primarily uses its own widgets.
What do they use it for? (No, "Google Earth" is not the correct answer; that's Qt-based.)
Google Drive, as per the wxWidgets home page, which says "The recently released Google Drive system desktop client uses wxPython."
And Qt is not really C++ as it relies on MOC.
Its about time for a GUI toolkit that actually fully leverages what C++11 has to offer.
http://validator.w3.org/check?uri=http%3A%2F%2Fwww.slashdot.org Errors found while checking this document as HTML5!
1. Native widgets (especially important under OS X).
Ironically this is the reason we moved our cross-platform OSS app away from wxWidgets to Qt. The native widgets just didn't work properly and it was a pain to fix. We made the move some 4 years ago or so, and I can't say we've noticed we're missing something...
The irony is that while the readership complains about the lack of editing of submissions, as your story and others illustrate, those editors do far more harm than good when they bother to read/alter submissions.
Jesus was all right but his disciples were thick and ordinary. -John Lennon
See, 7 is why we're fat. It's that whole two pi thing. We should be satisfied with one pi, but no, we have to have two. No wonder we're rounding up.
Mmm. Two (strawberry + key lime) pie.
Also, two (pizza) pie. Which is, strangely enough, the same as "pie pie."
Sufficiently large values of seven, indeed.
I've fallen off your lawn, and I can't get up.
I see what you mean, but nevertheless when editing Qt code, one sees additional keywords that do not appear in the C++ standard. The fact that these keywords are pre-processed by a special compilation step into C++ code does not make the code you actually edit standard C++. I think this is an important distinction.
Also, Qt has its own notions of strings and files and threads and what-have-you. Once Qt is in your code, you ain't getting it out.
Some users really want the perfect look of native widgets
Yeah, I get that. But given than the OSX offering from wxWidgets was pretty much broken on a constant basis, not-quite-native-but-functional Qt widgets won the day over broken-every-other-week wxWidgets.
I exaggerate slightly, but the lack of proper OSX support was the main driver to Qt for us.
You can reduce this to
if you want, but this would just show you how to display "Hello, world" in a message box while the program at your link shows you a typical skeleton of a simple but realistic application. It doesn't try to be minimal, this is just not the point.