Apple II DOS Source Code Released
gbooch writes "The Computer History Museum in Mountain View, California, is not just a museum of hardware, but also of software. The Museum has made public such gems as the source code for MacPaint, Photoshop, and APL, and now code from the Apple II. As their site reports: 'With thanks to Paul Laughton, in collaboration with Dr. Bruce Damer, founder and curator of the Digibarn Computer Museum, and with the permission of Apple Inc., we are pleased to make available the 1978 source code of Apple II DOS for non-commercial use. This material is Copyright © 1978 Apple Inc., and may not be reproduced without permission from Apple.'"
Whatever your complaints about your job, at least debugging your code doesn't involve stepping through assembly on a pencil and paper virtual machine.
I wish that Apple, and other companies, would create deep legacy support all the way back. Software from the Apple II should be able to run on the MacOSX and iOS. The computational power is there to do the necessary emulation.
It's being "made available" but it "may not be reproduced."
How does that work, again?
If you're a zombie and you know it, bite your friend!
Lately it has become common for companies that own copyright in decades-old video games to rerelease the games in an emulator that runs on a modern platform. If a video game for Apple II requires Apple DOS, the game's copyright owner has two options. It can license Apple DOS in order to distribute it as part of the game's disk image bundled with the emulator. Or it can change the emulator to use high-level emulation for the BASIC integration, file system, and RWTS (block device driver) that make up Apple DOS.