Ask Slashdot: What Makes You Uninstall Apps?
jones_supa writes "One of the most important measuring sticks for the success of any software is how long a user keeps it installed after first trying it. Intel has an article about some of the most common reasons users abandon software. Quoting: 'Apps that don’t offer anything helpful or unique tend to be the ones that are uninstalled the most frequently. People cycle through apps incredibly quickly to find the one that best fits their needs. ... A lot of apps have a naturally limited lifecycle; i.e., apps that are centered around a movie release or an app that tracks a pregnancy, or an app that celebrates a holiday. In addition, apps with limited functionality, for example, “lite” games that only go so far, are uninstalled once the user has mastered all the levels.' Some of the common factors they list include: lengthy forms, asking for ratings, collecting unnecessary data, user unfriendliness, unnecessary notifications and, of course, bugs. Additionally, if people have paid even a small price for the app, they are more committed to keep it installed. So, what makes you uninstall a piece of software?"
If there's one thing I can't abide, it's apps running in the background, poking their noses into my affairs.
A feeling of having made the same mistake before: Deja Foobar
On a PC there's no pressing need since I have lots of disk space, and it's easy to keep apps from running in the background.
On Android is another story. Very limited space, and apps can run in the background very easily and are hard or impossible to kill in some cases. I recently uninstalled outlook.com app since I never used it (I installed it intending to, but never did) and it was sucking battery life. I also uninstall apps which provide duplicate functionality that I already have in an app I prefer. Large apps have to really be persuasive to stay as well.
The fastest way to get me to uninstall an app is in-game purchases (other than a one-time payment to purchase the full version straight up, with no further fees).
Give me a lite version to evaluate it, then let me buy it straight up. I loathe and detest in-game purchases for gold, gems, or anything else necessary to continue a game, or to speed it up.
Why not add the ability to revoke permissions to an app?
Great, so the flashlight app wants to read my contact list: how about NOPE? 2D game wants to access my camera? How about NOPE? Other OS's include the ability to reject permissions to an app.
Why not Android?
I have no problem with your religion until you decide it's reason to deprive others of the truth.