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Game Review: Path of Exile (Video)

What ever happened to point-and-click action role-playing games? Blizzard set the standard for this genre around the turn of the century, and while a few companies have launched Diablo clones, it's been a pretty quiet market. Several years ago, a group of hardcore gamers decided to change that. They put together an independent game studio and began developing Path of Exile, an ARPG that would update and refine all of the characteristics that made the genre great. On 23 October, after a lengthy open beta period, they launched the game, opting for a free-to-play business model supported by ethical microtransactions. It's dark, freewheeling, unashamedly complex — and a lot of fun. In this video review (with transcript), we take a look at what Path of Exile has to offer.

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  1. Re:"Ethical" microtransactions? by FileZilla · · Score: 1, Flamebait

    Sounds like bullshit to me. I occasionally play the original Neverwinter Nights game and still find new and interesting things about it. Why? Because people willingly make, for free, the things that other companies charge for. Skins, weapons, items - with something like CEP (Community Expansion Pack) there are hundreds of high quality thingies that people made and you can outfit your character(s) with.

    Companies have successfully brainwashed the current generation of gamers into believing that cosmetic items are worth money. I suppose I can see some merit in paying a small amount of money for high-quality items, but I grew up during a time when companies still encourage user-made stuff (mods) in their main games. That's all but disappeared now, and gamers welcome that with arms and wallets wide open. Fuck modern gaming. It's all about taking advantage of as many naive kids as possible

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