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Intel Linux Driver Now Nearly As Fast As Windows OpenGL Driver

An anonymous reader writes "Intel's open-source Linux graphics driver is now running neck-and-neck with the Windows 8.1 driver for OpenGL performance between the competing platforms when using the latest drivers for each platform. The NVIDIA driver has long been able to run at similar speeds between Windows and Linux given the common code-base, but the Intel Linux driver is completely separate from their Windows driver due to being open-source and complying with the Linux DRM and Mesa infrastructure. The Intel Linux driver is still trailing the Windows OpenGL driver in supporting OpenGL4."

2 of 113 comments (clear)

  1. Intel by Frosty+Piss · · Score: 5, Interesting

    Someone smells a game plaform....

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    If you want news from today, you have to come back tomorrow.
    1. Re:Intel by Bengie · · Score: 3, Interesting

      Geometry calculations scale with the cube of the number of polygons. Non-ray-tracing engine's days are numbers and ray-tracing is soon(tm). Ray tracing is O(1 K), where K is large, current engines are O(n^3 K) where K is small. N is becoming an issue.