Valve Joins the Linux Foundation
probain sent in this excerpt from Engadget "In case Valve's multi-tiered investment in Linux gaming weren't clear enough from SteamOS, the Steam Controller, and Steam Machines, the company's also joining the ranks of The Linux Foundation membership. Valve Linux head Mike Sartain calls the news, 'one of the many ways Valve is investing in the advancement of Linux gaming;' he sees the move as yet another step for Valve toward its bigger goal of popularizing accessible Linux-based gaming."
Cloudius Systems and the HSA Foundation also joined the Linux Foundation today.
Maybe we can completely get rid of windows in the future if all games are playable on GNU/Linux.
I hope Steam Machines take enough of a foothold to attract the major studios for developing native Linux games. Right now what is missing is a critical mass. You say you have 88 titles working on Linux - most of them are indie - which is great, but I want 90%+ of my current library to be natively supported. It's going to be an issue if I buy a steam machine and can only get a handful of the titles I play the most working. While streaming may be nice, I will be purposely buying a steam machine so my kids aren't taking over my gaming rig anymore - or just the opposite, so I can play while they are on my gaming rig. So streaming, while a nice option, isn't always going to be of use because you can stream and play from the same machine.
With that said - I have great hope this will work. Valve will take it's time - and a $700 steam machine in 2014 will cost half that in 2016. So if Valve is willing to stick it out for the long haul - this can really cut into Microsoft and Sony (and Nintendo to a lesser degree)... I'm also eagerly awaiting their controller.
Now - as far as Valve on the LF - that's just icing on the cake. Any wins for Valve at this point will be wins for Linux in general. And if anyone has used Microsoft's lastest abominations of OS's, that's a win for the PC. Funny thing is, a console may be the best thing for finally seeing Linux on the Desktop.
I don't really fully get your gripe. Why would Valve release SteamOS/Machines with just their games in mind? This is not what they've stated at all - and besides games they say there will be streaming media services available too (Maybe Netflix for Linux is finally coming)... There are already some developers lining up to produce triple A titles on the console - I'm just wondering how many.
While Valve has dragged their feet on their games they haven't done so with the Steam platform. In fact, just this past year they've introduced Big Picture, Steam for Linux, Family Sharing (in beta) and a slew of updates. They definitely aren't standing still and making empty announcements.
I don't think it is not a problem of kernel level. I believe most devs that do multi-platform use multi-platform SDKs that support xbox360, ps3 and windows only (soon to be xboxOne, ps4 and windows only). That is the reason they don't do Mac either even though macs have a pretty big userbase. What Valve needs is not to get the devs, but the SDK makers.
By SDK I mean the tools, the havok physics engine, the unreal engine, the cry engine and so on.
The only one that I can think of right offhand, Unity3D, might export to a Linux-playable format, but does not actually provide any environment that can be run within Linux. There is, as far as I am aware, absolutely no intent to change this anytime soon. This design decision carries some problems with it that inherently make it highly unlikely to expect it to significantly increase the Linux mind-share in the world of gaming.
File under 'M' for 'Manic ranting'