Mozilla Organizes Game Creating Contest, Prizes Worth $45,000
sfcrazy writes "Mozilla, the organization behind Firefox browser and operating system, is organizing a contest for creating games. They have teamed up with Goo Technologies for Mozilla and Goo's Game Creator Challenge to engage 'budding' game creators. The game contest is aimed at showcasing powerful open source technologies developed with the help of Mozilla at the same time building a loyal gaming community around these technologies."
I see a problem with testing entries. The article mentions an engine that relies on WebGL, but when I use Firefox 25.0.1 on Xubuntu 12.04 LTS on my laptop to try to view the first Google result for WebGL test, all I get is "Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card." The error message persists after the daily sudo apt-get update && sudo apt-get upgrade. What can be done besides buying a new computer?
Mmmm, more proprietary software.... Sure, that's what the world needs!
The biggest problem with game creation is that while programmers are ready and willing to code in for contents/open/free software... artists are less inclined. If they had wanted to do this properly, they'd pay for a set of game assets to be used in the contest.
With the exception of the "amateur" category, the games don't have to be free software. So Mozilla is paying people to write proprietary games.
Bad move.
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Right, Mozilla, who cares about distributed climate change research tools, browser/internet data security, or any of that other boring scientific stuff?
What we really need to foster and encourage are more vapid web games.
Cry "Sims!" and let slip the Angry Birds of war!
Scruting the inscrutable for over 50 years.
I find it all redudant. This scam has been played on eBay for every console. I guess there's one born every minute.
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
A significant portion of the prizes are "5 year access to Goo Create Pro ($2900 value)".
Mixed feelings on the "Goo Engine," but I will check this out.
... or would have it been much more beneficial for everyone if Mozilla spent the $45,000 on a developer who could trawl through Bugzilla and fix some of the highly rated Firefox defects?
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To create your games, you will be using the Goo platform consisting of Goo Engine – a 3D JavaScript gaming engine entirely built on WebGL/HTML5 – and Goo Create – a visual editing tool running on top of the engine.
Fuck that. I've already got a cross platform engine with runtimes for Android / WebGL / PC (lin, mac, win). My game script compiles to interpretable bytecode or into C, JS, Java, and am working on ASM.js -- though it's a shitty target for so many reasons: no function references (function pointers? no, use a big slow switch), only a single heap, no heap offsets for int views (extra offset addition for each "instance" variable in OOP implementations), can't share heaps between ASM.js programs (OH FUCK WHY? I could see per thread limits, but per context?!) no handing off of array buffers between threads (must stringify; no point to multi threading), no instantiating multiple ASM.js programs; pass program as a string to Function() constructor as workaround. WTF is this shit? It's obviously single mindedly designed to be used as a target for Emscripten and could be MUCH more performant if any other use case was considered during ASM.js design. /rant
Anyhow. I'm getting equivalent or better performance in ASM.js than in C for some things like fixed-point physics system and SHA2 hash functions (yes, even with optimizations on). I really hate the shit-pile we've made of the web through poorly thought out designs like ASM.js or TLS/SSL+HTML (secure pages can't have mixed content for caching because resource tags don't include (salted) hashes <img ... hash="base64/sha-1; 15a0ed...99b">... morons), but hardware is getting fast enough it doesn't mater (still a nightmare for security though). I'd compete in the game challenge -- my code even runs on Mozilla's FirefoxOS -- However this "challenge" is really just a Mozilla backed push for vendor lock-in by Goo Engine, IMO. No fucking thanks. I will not be locked in to any platform EVER AGAIN, that goes especially for "engines" or "approved" compiler tool chains or shit like C# that only pretends to work outside of Microsoft, I'm still pissed that Apple wouldn't let anyone target iOS with meta programming tools. No fucking way will I support Mozilla doing the same shit.
Competitions such as these that dictate the toolchain are a bad idea. Love that samey look in games that occurs because everyone's using a small selection of graphics and physics engines Unreal, ID's tech, Havok, Bullet, etc. because publishers won't talk to you unless you've licensed an approved engine? I do not. We finally got back a lot of control with pixel and vertex shaders that we had back in the software rasterization era (when everything looked different, except all the doom clones). It would be a shame to piss away the differentiation now. Fuck you Microzilla, that's what you're becoming, and I don't like it one bit.
So I just tried it in Chromium, and the cube is spinning. But then two problems come back. First, the contest requires that entries actually work in Firefox, and the best way I know of to ensure that I didn't use any WebKit- or Blink-specific features is to test in Firefox. Second, I can't see how player 2 would control his character. I plugged in a Logitech Dual Action, and the gamepad tester worked in Chrome but not in Firefox. I restarted Firefox, and all I got was "No gamepads seem to be connected. Be sure to plug in a gamepad and then press any of its buttons to activate it." Apparently I have to replace my distro-provided copy of Firefox 25.0.1 with a special build of an obsolete, vulnerable version (Firefox 17) to get game controllers to work.
It would have been nicer if Mozilla had chosen one of the multiple open source html5 engines out there.
Anyone else have trouble accessing the article on Firefox? I get presented a certificate error, but without the button to bypass it, and the HTTP site auto-redirects to the HTTPS site. Looks like the exact same as Bugzilla #799836.
So I am basically locked out from viewing Mozilla's own blog when using their very own browser? I don't have Chrome on this machine. I can't believe I am about to install Chrome just to view Mozilla's own blog!