Opus 1.1 Released
New submitter rvalles writes "Xiph.org just released a major update to their Opus audio codec. Opus 1.1 offers major improvements over last year's 1.0.2 release. Opus is a general-purpose, very flexible, open and royalty-free audio codec that offers low-latency and high quality/bitrate, incorporating technology from Skype's SILK codec and Xiph.Org's CELT codec. Its first release beat everything else last year at 64kbit/s in a listening test held at HydrogenAudio."
A quick question: Is this supported in hardware (to prolong battery life) in mobile devices that can play audio?
I expect more generalised hardware (i.e., programmable DSPs) can be made to support it on the DSP that is present in the audio/video decode functional blocks of the SoC.
So is this backwards compatible with my existing Monster Cables or do I have to buy new ones?
I've heard of Vorbis and FLAC on Xiph.org though. Thanks for posting the link.
Another audio "standard" that will be completely ignored by everyone other than hardcore geeks. Just like OGG, FLAC, AMR...
As someone who has previously written outwardly facing articles on complex technology, I have to give props to "Monty" and Jean-Marc Valin for TFA. It takes a lot of skill to communicate good information about some very complex topics in a short amount of space, and they pull it off pretty well. I think it really helps sell the product and keep your enthusiasts more engaged when you can see how much work and thoughtfulness has gone into the guts of it - work that is often unseen, hidden within a dev team, or buried throughout a mailing list somewhere.
Opus wasn't designed for audio files, but for streaming audio. In that realm it's adoption looks very promising. It has already been integrated into the Skype codebase and will likely be used in the next major release of Skype. It is also one of two mandatory audio codecs for in the draft for WebRTC, which is a new standard for browser-based chatting.
" Its first release beat everything else last year at 64kbit/s in a listening test held at HydrogenAudio."
No offence, but this test was solely based on "user preference". .wav, using the above data as comparison?
- Wheres the Spectrum analysis of each codec?
- Which codec is more true to the original
- Which codec cuts below 50hz?
- Which codec emphasizes certain frequencies (8-10khz, typical LAME mp3)?
- I'll automatically assume, your Opus codec (which is based on a voice codec) prioritizes bitrate quality between 500hz-4khz.
I still trust believe .ogg is the king of audio compression.
If you want to encourage more users to try Opus, you actually want to be a "serious" about your work on the codec, you'll need to do at least one "scientific" test.