The Quest To Build Xbox One and PS4 Emulators
Nerval's Lobster writes "Will Xbox One and PS4 emulators hit your favorite download Websites within the next few years? Emulators have long been popular among gamers looking to relive the classic titles they enjoyed in their youth. Instead of playing Super Mario Bros. on a Nintendo console, one can go through the legally questionable yet widespread route of downloading a copy of the game and loading it with PC software that emulates the Nintendo Entertainment System. Emulation is typically limited to older games, as developing an emulator is hard work and must usually be run on hardware that's more powerful than the original console. Consoles from the NES and Super NES era have working emulators, as do newer systems such as Nintendo 64, GameCube and Wii, and the first two PlayStations. While emulator development hit a dead end with the Xbox 360 and PS3, that may change with the Xbox One and PS4, which developers are already exploring as fertile ground for emulation. The Xbox 360 and PS4 feature x86 chips, for starters, and hardware-assisted virtualization can help solve some acceleration issues. But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal."
Recently? PCSX2 is at least 11 years old at this point.
Not really. The PS4 and XBone are essentially fancy x86_64 computers with a small form factor. While the hardware is not exactly COTS it's much closer than the last generation's PPC cores. To emulate an XBox 360 you need to emulate an entire processor etc. To emulate an XBox One you can get away with virtualizing certain components. It should be closer to Wine than to PSEmu.
Easy? No, not by any measure. But vastly easier than the last generation.
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