Virtuix Omni is a Step Toward True Virtual Reality Gaming (Video)
The Virtuix Omni "is an omnidirectional treadmill video game peripheral for virtual reality games currently in development by Virtuix," says Wikipedia. With this device and an Oculus Rift, Razer Hydra or a similar "immersive" headset, you can play games equipped to use these devices with your whole body moving in any direction you choose. If you think you saw this product on the Shark Tank TV show or a pitch for it at Kickstarter.com, you're right. You did. The Virtuix Omni people have been pushing their product hard, everywhere they can. Tim ran into their product manager, Colton Jacobs, at the recent AppsWorld conference in London. This video is Tim's record of their conversation.
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"A deja vu is usually a glitch in the Matrix. It happens when they change something."
And you thought Skyrim was big before...
It's not that it's dumb, it's that we're all way, way, way too lazy.
Dance Dance Revolution died out a while ago. The Wii was amusing for a while, but we just sit and flick now. The Kinect is pretty awesome, but we mostly just want to yell "GRENADE!" at it while slumping and playing shoot-'em-ups. The kids still jump around, but the novelty wears off them quickly too.
These would be cool in the party bus that entertains kids birthday parties, but that's about it.
Notice how little force they need and how easily their feet slip. This is a good thing. The problem with a treadmill is that you need to move this bulky rubber band around underneath you. It weighs a lot, as well. If you power a treadmill and use sensors to avoid using human power to move it, your power budget just went through the roof. Not to mention the need to spin the treadmill so the player doesn't walk off of it. Additionally, you're looking at moving parts subject to high wear and tear, versus this, which is mostly solid-state. I'd say this is a pretty inventive way of tackling the problem domain.
No, it's that I can't retroactively change my actions to comply with my principals. That's a very different thing.
The whole point of this thing is to let you get off the couch and moving while gaming, drawing in game motion from real-world treadmill running rather than button mashing from on the couch.
Smart ass remark score: 0
--- Most topics have many sides worth arguing, allow me to take one opposite you.
"A déjà vu is usually a glitch in the Matrix. It happens when they change something."
Get free satoshi (Bitcoin) and Dogecoins
Wasn't this basically the same as the VR systems they had 10 or so years ago. The large head mounted displays, the circular "area". Think 'Hackers", or this : http://weburbanist.com/wp-content/uploads/2010/03/Virtual-Reality.gif
I am me, I am the anomaly in the machine.
Most of the games they are aimed at have crouch and prone as integral movements. The lack of this in the Omni seems like a deal killer for me. Am I missing something?
From the FAQ:
"What movements can you perform on the Omni?
Besides walking, the Omni allows for running, jumping, and strafing (sideways stepping) in 360 degrees. The Omni software provides gesture recognition that translates movements to mouse and key strokes that steer the avatar in the virtual environment."
"I say we take off, nuke the site from orbit. It's the only way to be sure."
http://m.scmp.com/news/world/article/1334213/scientists-blame-surging-asian-myopia-rates-too-much-time-spent-indoors The relationship is believed to be causal in the direction I implied.
"I'm dumb. very dumb. i said dumb. i did."
FTFY
Honey, I decided what I want for Christmas...
Well, you said I should get more exercise, and it'll fit great in your "sewing room" that you haven't used since 1998.
You are welcome on my lawn.