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Developing Games On and For Linux/SteamOS

An anonymous reader writes "With the release of SteamOS, developing video game engines for Linux is a subject with increasing interest. This article is an initiation guide on the tools used to develop games, and it discusses the pros and cons of Linux as a platform for developing game engines. It goes over OpenGL and drivers, CPU and GPU profiling, compilers, build systems, IDEs, debuggers, platform abstraction layers and other tools."

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  1. Re:Awful article by Anonymous Coward · · Score: 0, Redundant

    Let's just replace all of the occurrences of Linux in that post, with Playstation 3, shall we? It's not easy to develop for. Just for a start, it's fucking expensive.

    Or, shall we go with my development experience, when I was studying programming about 15 years ago. My compiles failed with "Error 0: no error." Perhaps there's the one on the Mac back in 2000, where nobody could get the program to compile, until someone had the bright idea to move the comment below the next line of code. Worked great after that - I guess the problem is that, until someone makes programming easy on Macs, nobody will take them seriously.

    In fact, why don't we go with "Programming is hard, and I'm not very comfortable with anything but Windows, so therefore it is the best."

    Seems to fit your position on things.