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Winners and Losers In the World of Interfaces: 2013 In Review

An anonymous reader writes "A review of the top UX successes and failures of 2013 covers hot topics ranging from Snapchat to the Nest thermostat to David Pogue's departure from the New York Times. The author begins: 'In terms of UX milestones and missteps, 2013 failed to produce industry-altering innovations like 2007 with the introduction of the first iPhone or 2012 with the demise of Blackberry. Yet on another level, UX design in 2013 gave us a glimpse at the rapidly broadening definition of UX design as a structural concept and its role in the future of new media device design, content creation and even the status of product reviews created by leading tech journalists. In a critical way, I personally find this more interesting than blockbuster introductions that alter the technology landscape.'"

3 of 116 comments (clear)

  1. losers: everybody by Anonymous Coward · · Score: 5, Insightful

    As interfaces get more and more simplistic to suit 4 inch screens people jab at with their thumbs, losers are everybody.

    There's been a constant dumbing down of computing devices for at least 20 odd years now, until they actually not general purpose computing devices any more, but mere locked down tools to spy on our every move.

  2. Re:Why bother with the article by Anonymous Coward · · Score: 3, Insightful

    Unity is Metro of the Linux world. It doesn't look like, it just sucks like it.

  3. B.S. by Lisias · · Score: 4, Insightful

    What 2013 demonstrated us is that UX is not user driven anymore, but marketing driven.

    The User Interface is not trimmed anymore to help the user on solving his/her problems or executing his/her jobs.

    The User Interface is, now, trimmed to help someone else's job. And this job is to sell something to the user (at best), or simply take something from him/her (at worst).

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org