Prince of Persia Level Editor 'Apoplexy' Reaches 2.0
An anonymous reader writes "Last year, Jordan Mechner, the creator of the Prince of Persia video game franchise, released the long-thought-lost original Apple II source code for Prince of Persia. Today marks the release of version 2.0 of apoplexy, the free and open-source level editor of Prince of Persia for DOS. Roughly 5.5 years after its initial release, support has been added for editing Prince of Persia 2 levels in both GNU/Linux and Windows. The game has its 25th anniversary next year, but the original trilogy only has a (very) small fan community. Will old games such as this also interest future generations or will they gradually lose their appeal because of technological advances?"
We are interested because this is a game from our youth (for those of us of a certain age). Future generations will be creating editors for Call of Duty or Elder Scrolls or Portal or something like that.
What use is a free editor when the games themselves are proprietary?
What use is a free compiler that makes Windows executables? What use is a port of Linux to a patented microprocessor?
Why not contribute towards something worthwhile, say Battle for Wesnoth?
That depends on to what extent one can show off an improvement to Battle for Wesnoth. Someone applying to a video game company for a job as a level designer might want to show levels for a game with which the interviewer is likely to be familiar.
I'm busy with Chuckie Egg in one window and Elite in another. I really need to write an OXP for Oolite that will let me play both in just one. Can't wait to use military beam lasers on that giant yellow rubber duck.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Will old games such as this also interest future generations or will they gradually lose their appeal because of technological advances?
A huge portion of the games people play on their mobile phones are basically versions of '80s games. Tetris, Snake, Drugwars, Bubble Bobble, etc. Sometimes almost literally a clone of the original, and sometimes one of the many variants.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
I keep getting shot by the aliens in Oo-Topos.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I will love Prince of Persia as long as I live because it was a formative game for me. It taught me to have guts and just jump, but to practice my ass off before doing so. I will die at some point though (probably), and so will everyone else that feels like me. So I think odds are pretty strong that games like this will fade into oblivion. Think about it this way: do you know what board game your great-great-great-grandpa liked?
Will old games such as this also interest future generations or will they gradually lose their appeal because of technological advances?
No problem. Many times when I watch gameplay videos of old DOS games in YouTube there are comments like "where can I download this game for Mac??" The right answer is to show them DOSBox and GOG... But the point being, there still is a lot of interest of these kind of old, simple games. Look at something like Papers, Please. Technologically that could have been implemented for a 286 DOS PC, and yet people love it despite "technological advances". Simple, good games, into which you can get quickly by bashing Enter, not having to wait 3 minute long load times.
do they even have the rights to this? does Disney and Ubisoft now own them? or will the copyright bot try to mess up the 25th anniversary
POP had the what is the first letter on page X on line X as it's copy protection
I remember playing Prince of Persia quite fondly, back when I was in elementary school. Around 25 years ago. I went back and played it again as a 20-something some time ago, as well. Finally beat the damn thing. Video gaming is one of those skills that you definitely get better at with age. Don't let people say it's just a kid's hobby.
I would make levels for it, but I am dead sure that every little possibility had already been utilized, that while you could make more nefarious and harder levels requiring more anal-retentive precision in order to complete safely, those levels would not incorporate anything really "new" that wasn't already tried out within the original game. They really did present practically every edge-case of what the player is capable of doing, every different length and height of "leap of faith", and every confusing combination of trap floors and so on. There's nothing "new" you can do, here.
But I am still going to download that level editor and the next free copy of the game I can find, bitcheeessssss
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