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Cairo 2D Graphics May Become Part of ISO C++

An anonymous reader sends this news from Phoronix: "The C++ standards committee is looking at adopting a Cairo C++ interface as part of a future revision to the ISO C++ standard to provide 2D drawing. Herb Sutter, the chair of the ISO C++ standards committee, sent out a message to the Cairo developers this week about their pursuit to potentially standardize a basic 2D drawing library for ISO C++. The committee right now is looking at using a C++-ified version of Cairo. Sutter wrote, 'we are currently investigating the direction of proposing a mechanically C++-ified version of Cairo. Specifically, "mechanically C++-ified" means taking Cairo as-is and transforming it with a one-page list of mechanical changes such as turning _create functions into constructors, (mystruct*, int length) function parameters to vector<struct>& parameters, that sort of thing — the design and abstractions and functions are unchanged.'"

51 of 430 comments (clear)

  1. Sure, why not by DoofusOfDeath · · Score: 4, Funny

    C++ stopped being a fully-humanly comprehensible language a long time ago. Might as well just add more crap to it like it's going out of style.

    1. Re:Sure, why not by beelsebob · · Score: 2

      You got +5 Funny, I don't know why, this comment is damn insightful.

    2. Re:Sure, why not by rubycodez · · Score: 2, Insightful

      don't have to, you could mark everything inline and define in the header without typing each function declaration twice.

      not recommended for general practice 8D

    3. Re:Sure, why not by VanGarrett · · Score: 3, Interesting

      As something of a .NET programmer myself, I can testify to the veracity of this. .NET does a great deal for you, and I really think the handicap has prevented me from learning what's really going on.

    4. Re:Sure, why not by dreamchaser · · Score: 4, Interesting

      It's sad but true. My wife works in the CS department at a major University, and I'm appalled at what they are churning out with regards to graduates. I know I'll probably get modded down and see the inevitable jokes about 'get off my lawn' and such, but it's really true. The vast majority of new programmers are more or less clueless aside from pushing out cookie cutter bloated code.

    5. Re:Sure, why not by beelsebob · · Score: 2, Interesting

      To be honest, I love headers, and I'd love to see more languages use them. Not as a necessity to allow the compiler to see what's declared, but instead, as enforced documentation of what's a public API.

    6. Re:Sure, why not by rsilvergun · · Score: 4, Insightful

      News flash, the vast majority of _all_ people are like that. Very few people are capable of being the sort of 'Rockstar' programmer you're pining for. And what's wrong with that? Is it just me, or do we as a society just have unrealistic expectations of people? If you can't work 70 hours a week banging out amazing code non-stop you're worthless as a human being just because somewhere out there is someone who can. We hold up what are essentially freaks of nature that don't need sleep as the norm and wonder why the rat race is getting so awful...

      --
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    7. Re:Sure, why not by jcr · · Score: 2

      Before the Java/.net generation, there was the VB generation, and if you keep going back you can find more. Good programmers are still being trained, just as there always were. The difference now is just that there are a lot more of the low-skills chaff to sift through.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    8. Re:Sure, why not by beelsebob · · Score: 2

      The problem is that large proportions of the populace of programmers are idiots, and if you show them the private things, they will rely on them.

      One simple file that says "this is the public interface, and it's documentation" is an extremely useful tool.

    9. Re:Sure, why not by ShanghaiBill · · Score: 3, Interesting

      I wonder how many of us, who now have a great deal more experience, would have said the same thing regarding 1980's college freshmen.

      I would. I graduated in the 1970's and was a manager in the 1980's. The majority of the CS graduates that I interviewed back then were worthless. I see less incompetence when interviewing new grads today, but that is probably because I have become better at pre-screening resumes.

    10. Re:Sure, why not by shutdown+-p+now · · Score: 2

      Why can't they just eliminate header files first?
      Why is C/C++ practically the only language that requires headers?

      Because templates.

      But they're working on it - it's called the "modules" proposal. It has been floating around since C++0x days. It won't get into C++14, but it probably will in C++17 - and, given how things are going in C++ standardization land, it'll likely be implemented in gcc and maybe even VC before the final standard is published.

    11. Re:Sure, why not by rsilvergun · · Score: 4, Interesting

      Actually you turn away 95% of ppl who send in resumes because 30 years of attacks on the middle class have let you be _way_ too picky with your candidates and to force people to pay to train themselves.

      Self taught programmers aren't superior, they're just more desperate. They'll give you 20 hours of free labor a week to keep up. People are people. Your expectations are either a) unrealistic or b) only possible due to a warped labor market that exists to enrich a lucky few (re: 1%).

      --
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    12. Re:Sure, why not by Gravis+Zero · · Score: 4, Funny

      C++ stopped being a fully-humanly comprehensible language a long time ago.

      That's a lie! BEEP. BOOP. I'm a fully humanly and I can comprehensible language just fine a long time ago. BEEP. BEEP.

      --
      Anons need not reply. Questions end with a question mark.
    13. Re:Sure, why not by Anonymous Coward · · Score: 4, Insightful

      Wrong. I turn away 95% of the people who send in resumes because they don't understand what they're doing. They don't understand the logic behind anything, or what's happening in the background. I personally interview everyone, and I can attest to this fact. Self-taught people typically have drive, intelligence, and interest, and those things combined enable them to be competent.

      Your expectations are either a) unrealistic

      They're unrealistic in the sense that most people don't meet them. That's fine by me, as I don't accept garbage. But the fact is, some people do meet or exceed my expectations, and I'm quite happy even though there aren't many who do.

    14. Re:Sure, why not by anatoli · · Score: 2

      C/C++ is undefined behavior. Don't do that, kids!

      --
      Industrial space for lease in Flatlandia.
    15. Re:Sure, why not by _Shad0w_ · · Score: 2

      Some of us .NET developers started off as C developers; we're only working in C# now because that's what people want. I'm honestly completely fed up of the entire software development profession now; I just want to change careers. Maybe in a few years I can go back to writing software as something I do for enjoyment again.

      --

      Yeah, I had a sig once; I got bored of it.

    16. Re:Sure, why not by satuon · · Score: 2

      Say what you will about the language itself but C++ has a very small standard library. Compare it to something like .Net or Java which is huge. This is one if the big complaints about the language is any real program written in it will have to use a ton of 3rd party libraries. Everyone uses different libraries and it this makes it difficult to combine code together.

      That is why I prefer using Qt these ways. It's a great standard library, it's the C++ answer to Java and .NET.

  2. That's unfortunate by PhrostyMcByte · · Score: 2, Interesting

    Cairo is a great library, I've used it and found it very easy, but it's not remotely approaching a standards-quality design. The closest I've seen would be Anti-Grain Geometry, which makes phenomenal use of templates.

    1. Re:That's unfortunate by Dahamma · · Score: 5, Funny

      Cairo is a great library, I've used it and found it very easy, but it's not remotely approaching a standards-quality design.

      Yeah, to make it C++ standards-quality they'll need to make it much less intuitive, add tons of templates to make it unreadable, and change the method names to something that makes much less sense...

    2. Re:That's unfortunate by Cyberax · · Score: 2

      Unfortunately, Anti-Grain's author had died recently so it's unlikely Antigrain is going to be developed fast enough to be standardized.

    3. Re:That's unfortunate by mraeormg · · Score: 3, Interesting

      While AGG is one of the most cleanest and high quality 2D rendering APIs, it's improbable that AGG will be accepted by the c++ committee, Herb Sutter works for microsoft, and AGG's author is very critical of many graphical features of windows, like the sub par font rendering. An example of this is the the dialog window for enabling high dpi font scaling.
      http://i1.wp.com/www.istartedsomething.com/wp-content/uploads/2006/12/dpi480_3_l.jpg

    4. Re:That's unfortunate by Anonymous Coward · · Score: 2, Insightful

      Really?

      glVertex2d
      glVertex2f
      glVertex2i
      glVertex2s
      glVertex3d
      glVertex3f
      glVertex3i
      glVertex3s
      glVertex4d
      glVertex4f
      glVertex4i
      glVertex4s
      glVertex2dv
      glVertex2fv
      glVertex2iv
      glVertex2sv
      glVertex3dv
      glVertex3fv
      glVertex3iv
      glVertex3sv
      glVertex4dv
      glVertex4fv
      glVertex4iv
      glVertex4sv

    5. Re:That's unfortunate by ameline · · Score: 2

      Why are all the insightful posts in this thread being modded "funny"?

      C++ is *way* too big a language already. It's got the PL/1 problem (yeah, get off my lawn) -- when everyone only understands 0.8 of your language (or some amount under 1.0) it winds up being a different 0.8 for everyone. And this means that virtually any programmer will write code that is unreadable to another. (and if there is one thing that over 25 years of programming has taught me is that code readability trumps almost everything else).

      Interestingly enough, IBM created PL.8 (an 80% subset of PL/1) for internal use. The original XL compiler back-end for RS6000/PPC was written in PL.8

      / Really -- my lawn -- get off of it!

      --
      Ian Ameline
    6. Re:That's unfortunate by Carewolf · · Score: 2

      You're assuming that the math behind those is the same for all those types. It it is, a template may work. If it isn't, a template will not work.

      No, templates will still work in the later case. How do you think hash-tables are implemented? It is possible to do specialization in templates, for instance specialize all integer and floating point versions.

    7. Re:That's unfortunate by tibit · · Score: 2

      You seriously need to look at the eigen project to understand that C++ with its templates can actually generate better numerical machine code than C. Yes, all with different math for different things. You demonstrably don't grok idiomatic C++. A whole lot has happened there in the last 13 years. Yes, admittedly it all reads like functional-style workarounds for stuff that was mostly a solved problem with LISP, but hey, at least it's a mainstream language that produces efficient assembly.

      --
      A successful API design takes a mixture of software design and pedagogy.
  3. meh by Anonymous Coward · · Score: 3, Informative

    i sincerely hope cairo itself remains 1. pure c and 2. as a project, entirely unconstrained by complaince to whatever 'standard' these c++/microsofty goons want. if they want to take a snapshot of cairo's api as a model for some c++ api, fine, whatever, couldn't even stop 'em if we tried. though the effort would be better spent finding more active maintainers for cairomm.

    but cairo underlies current versions of major linux gui toolkits. i can't help but view this as some sort of convoluted gambit on microsoft's part to infest it with bureaucracy and c++ architecture astronautism and eventually seize control of the direction or just kill it.

    1. Re:meh by shutdown+-p+now · · Score: 2

      ISO C++ only standardizes APIs, not implementations.

  4. Re:huh? by JDG1980 · · Score: 4, Informative

    This is redundant. High level concepts like drawing graphics are always going to be system dependent, and today's operating systems come with them already. I don't see why having this as part of the C++ base library benefits..

    Blitting to the screen may be OS-dependent, but rendering to a canvas need not be.

  5. But... why? by zander · · Score: 2

    One of the hallmark problems of design-by-committee is that they extend languages for the sake of doing fun things, not because people need it.

    While everyone needs containers (like vector/hashmap), nobody needs a simple graphics library. There is practically no hardware out there that doesn't have some sort of hardware accelerated graphics and simple operations just make no sense there.

    So, my question really is why they are doing this? I'm betting the answer is not one where they have actual usecases in mind.

    1. Re:But... why? by Anonymous Coward · · Score: 5, Insightful

      So, my question really is why they are doing this? I'm betting the answer is not one where they have actual usecases in mind.

      Firstly, I take issue with your premise that Cairo is no more than a toy and useless in actual work.

      Secondly, One very important usecase for a simple drawing library in the standard is to provide an easy route for novices to write cool, interactive and meaningful programs, without needing to write several hundred lines of scaffolding code and be well-versed in 6 different layers of abstraction from OSes to frameworks and graphics API.

      I don't know how other people learned programming, but in my case, the most engaging things I wrote all those years back in BASIC and Pascal (under DOS) were graphical programs in nature (extremely simple games, GUI-like apps that didn't really need the GUI, function plotting and other graphical toys, etc.) I'm guessing that I'm not unique in the fact that having access to simple, straightforward, inefficient, well-documented, built-in 2D graphics API led me to all sorts of cool experiences in programming and (majorly) determined my pursuit for the rest of the two decades since.

      Now, it is obvious that there will always be more novice programmers than experienced ones, so, I don't see the problem with the ISO C++ committee to explore standardizing such a library. Do you, really? Who is this going to hurt?! For most of us, this is pretty much out of our way, since we either write more serious graphical applications and need platform-specific, performance-oriented APIs that offer much more control and features, or we haven't written anything that needed a 2D immediate-mode graphics API in years. So, I ask the Slashdot readership again, what's wrong with standardizing a simple, straightforward 2D drawing API to help the novices and the occasional non-performance-sensitive drawing needs of the community?

    2. Re:But... why? by Gavagai80 · · Score: 4, Insightful

      Qt doesn't get out much beyond Win/Lin/Mac.

      Qt isn't available for enough platforms because it only runs on Windows, Mac, Linux, Android, iOS, Blackberry, Kindle, vXWorks, BSD, Solaris, Haiku, WebOS, OS/2, Tizen and AmigaOS? Anything that passes the "does it run on Amiga?" test is good enough for me.

      --
      This space intentionally left blank
    3. Re:But... why? by mytec · · Score: 4, Interesting

      So, my question really is why they are doing this? I'm betting the answer is not one where they have actual usecases in mind.

      There was a keynote done by Herb Sutter this past September and at roughly the 57 minute mark of his presentation Keynote: Herb Sutter - One C++ he shows a 15 LOC example of numbers being input and then output sorted. He then said, "We need to get past the VT100 era." He continued saying that the standard C++ program cannot even exercise the abilities of the VT100 which has underscore and bold, etc. Pure, portable C++ code cannot even drive a 1970s era VT100.

      If you continue watching you'll see the point Herb is trying to make and that point may help explain why they are looking to do this.

    4. Re:But... why? by ProzacPatient · · Score: 2, Informative

      Unless things have changed I never paid Qt any attention because it is dually licensed and therefore not truly free software and its ownership keeps changing between commercial companies.
      Last I checked Qt is "free" for open source projects but requires an expensive commercial license for anything else.

      wxWidgets on the other hand is licensed under much more liberal terms and not owned by a commercial enterprise looking to make a buck or subject developers to strange licensing schemes.

    5. Re:But... why? by maztuhblastah · · Score: 4, Informative

      Unless things have changed I never paid Qt any attention because it is dually licensed and therefore not truly free software and its ownership keeps changing between commercial companies.
      Last I checked Qt is "free" for open source projects but requires an expensive commercial license for anything else.

      You last checked about a decade ago, then.

      Here's how it works now (and has worked for a while now): Qt is Free. Not "free", but Free. It's under the LGPL. And the GPL.

      "But it's owned by a commercial company, and they can just close off the source."

      Nope. Still stays open. Back a few years ago, the KDE group got a special concession from Nokia. They set up the KDE Free Qt Foundation; if the commercial owners of Qt (Digia) stop releasing Qt under the LGPL and GPL3, KDE has the right to make the whole thing BSD. Irrevocably. And the agreement stays, even if Digia is sold, bought, etc. Read the link if you'd like to know more.

      Basically, Qt is Free. If the owners ever stop releasing it for Free, KDE gets to release it under an even more Free license.

      Qt has been Free for a while. Qt is still Free. It will remain Free

    6. Re:But... why? by serviscope_minor · · Score: 2, Interesting

      "We need to get past the VT100 era." He continued saying that the standard C++ program cannot even exercise the abilities of the VT100 which has underscore and bold, etc. Pure, portable C++ code cannot even drive a 1970s era VT100.

      Not sure I get that, or, Herb is less knowledgable about VT100s than he is about C++. This will work in a VT100 compatible terminal, like just about any common terminal program:

      std::cout << "\e[1mBold \e[0m\e[4munderline\e[0m\e[5m blink \e[0m\e[7minverse\e[0m text\n";

      Works on xterm. I have a CPU monitor written using xterm, C++ and swallowed by FVWM buttons. It has a 5 character number (up to 100.0) changing about once per second and a much more responsive backgroud colour which goes green to yellow to red smoothly as the load changes.

      It's 100% ISO C++. Of course, it only works on xterm-like terminals.

      Pure, portable C++ can certainly drive a VT100 fully but it won't look good on any other terminal.

      --
      SJW n. One who posts facts.
  6. Re:huh? by beelsebob · · Score: 2

    The problem is, what's efficient, or nice, is not well defined. Should you antialias lines? If so, what type of antialiasing? Is that type of AA efficient on the graphics card in use? If you don't do that, do certain programs break?

    These are all questions that have been answered before by java –yes, everything breaks, because everyone needs to implement graphics subtly differently.

  7. As usual, fuck the implementation. by VortexCortex · · Score: 2, Interesting

    Hey let's get a standardized vector and 2D drawing library going! Fuck the hardware or implementation details which indicate you'd be better off not limiting the dimensions to 2. Never mind the fact that we'll be filling triangles on a GPU for any sort of efficiency at all. Nope. Fuck starting at the actual primitives present and working up from there, let's do the top-down approach yet again -- When the performance conscious folks include messed up limitations, like the Diamond Inheritance pattern (Which has no reason to exist, variable placement should be virtual too, dimwits).

    Yeah, I'll stick with C. At least it doesn't pretend to do anything but present the Von Neumann architectural constructs to me and let me build my OOP, etc atop them. It's still not optimal because it has the moronic assumption that functions should be on the stack and not the heap -- thus hindering or outright preventing closures, co-routines, and arbitrarily limiting recursion despite the system's available RAM -- but it's miles beyond C++ in terms of idealic design splattering all over the hard brick wall of reality's implementations. I mean really, if you can't use method overloading properly with templates and polymorphism then the language is broken by design, and there are no complete implementations.

    Hey! I got an idea. You know what would be nice in C++? How about a standardized ANSI terminal interface, like VT100 -- Get ncurses into the spec. Oh! And you know what else? How about RMI! Yeah! Oh oh oh!! I got one I got one! INTER-fucking-FACES for IPC! Yeah! So you could query a program's interface and pass data between processes transparently in a language independent way -- and the doc comments could be lexical tokens too, so that if the .dat file was present even a terminal mode program could query a program's usage without needing a manually constructed manpage, and other programs could implement the same interfaces allowing us to assemble programs from sets of features. You know, something smarter than STDIN and STDOUT and a char**? Something actually fucking useful for a damn change?

    1. Re:As usual, fuck the implementation. by Jeeeb · · Score: 3, Informative

      Okay you don't like C++, that much is clear but...

      Hey let's get a standardized vector and 2D drawing library going! Fuck the hardware or implementation details which indicate you'd be better off not limiting the dimensions to 2. Never mind the fact that we'll be filling triangles on a GPU for any sort of efficiency at all. Nope. Fuck starting at the actual primitives present and working up from there, let's do the top-down approach yet again -- When the performance conscious folks include messed up limitations, like the Diamond Inheritance pattern (Which has no reason to exist, variable placement should be virtual too, dimwits).

      Cairo is not limited to outputing raster graphics. It also supports vector formats such as PostScript, PDF and SVG. You may be doing the work on the GPU, or the GPU may have nothing to do with it at all. Even for raster graphics, it is not guarnateed that a GPU is even present or the fastest option. Seperation of vector 2D graphics and 3D graphics output is a long established tradition and hardly a design descision of the C++ standards commitee.. They are after all only looking to standardise on an existing C library in widespread use.

      Yeah, I'll stick with C. At least it doesn't pretend to do anything but present the Von Neumann architectural constructs to me and let me build my OOP, etc atop them. It's still not optimal because it has the moronic assumption that functions should be on the stack and not the heap -- thus hindering or outright preventing closures, co-routines, and arbitrarily limiting recursion despite the system's available RAM -- but it's miles beyond C++ in terms of idealic design splattering all over the hard brick wall of reality's implementations. I mean really, if you can't use method overloading properly with templates and polymorphism then the language is broken by design, and there are no complete implementations.

      C++ sure has its warts and I am definitely keeping my eye on Rust and D but what exactly would you consider a good way of handling method overloading + templates + polymorphism, and as a C fan why do you want to introduce such complexity to your code? KISS works well in C++ as well. On a side note C++ does handle the combination of features (http://stackoverflow.com/questions/4525984/overloading-c-template-class-method), albeit it is hardly pretty

      Hey! I got an idea. You know what would be nice in C++? How about a standardized ANSI terminal interface, like VT100 -- Get ncurses into the spec. Oh! And you know what else? How about RMI! Yeah! Oh oh oh!! I got one I got one! INTER-fucking-FACES for IPC! Yeah! So you could query a program's interface and pass data between processes transparently in a language independent way -- and the doc comments could be lexical tokens too, so that if the .dat file was present even a terminal mode program could query a program's usage without needing a manually constructed manpage, and other programs could implement the same interfaces allowing us to assemble programs from sets of features. You know, something smarter than STDIN and STDOUT and a char**? Something actually fucking useful for a damn change?

      If you want IPC abstractions use Boost (http://www.boost.org/doc/libs/1_55_0/doc/html/interprocess.html). Maybe one day these abstractions will be added to the standard library as well. You could also look at platform specific IPC solutions such as COM, which seems fairly close to what you describe. However, until there is a commonly accepted base set of features which can be supported on all major platforms, looking to the C++ standards committe to provide guidance seems very odd to me.

  8. Re:standard c++ by StripedCow · · Score: 4, Insightful

    Is there anything it cannot do?

    Garbage collection.

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
  9. Java, C#, and JavaScript all have graphics libs by jmcbain · · Score: 2, Informative

    Java, C#, and JavaScript all have graphics and canvas component libraries. All these libraries render graphics differently on different systems. In the C++ universe, programmers have had to use 3rd-party libs like Qt, so a C++ standard library for graphics is long overdue.

  10. Re:huh? by behrooz0az · · Score: 2, Insightful

    Do you develop for windows? I suspect yes, because in linux we've had this library for years and everyone knows it's a freakin' cross-platform library with very good documentation, coding style, naming convensions, specs, ...
    Stop ranting already.

    --
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  11. Re:Broken link by jones_supa · · Score: 2

    Heh, that's correct.

    Here's the proper link to Herb's post. http://lists.cairographics.org/archives/cairo/2013-December/024858.html

    (You have to flip to 2014 archives to see the full thread.)

  12. Re:huh? by beelsebob · · Score: 2

    "It's implemented on the CPU" is the first gigantic red flag here. The implication of this is that it's so tightly specified that it's impossible to implement efficiently (i.e. on all vendors different GPUs which do subtly different things re how the exact pixel colours come out).

  13. Re: C++ GC by shutdown+-p+now · · Score: 2

    There was a paper in committee that would make it possible (authored by Boehm, no less). It didn't live to see C++11, though.

  14. Re: C++ GC by Anonymous Coward · · Score: 2, Interesting

    Most modern GC based languages can be faster and reduce memory fragmentation with heavy allocate and deallocate work loads, compared to C/C++. The trade off is less control and more jitter, but the benefit is potentially higher throughput. Without heavy micro-optimizations and essentially your own GC, C/C++ cannot compete.

    What it comes down to is the GC keeps working memory highly compacted in a very efficient way, such that it allows memory allocations to be nothing more than incrementing a pointer. No searching for free space involved. It can also do background compaction while your program is running, and on different threads. These things are less efficient than micromanaging this stuff yourself in C/C++, but the amount of work involved makes it an expensive optimization, which is virtually free in a GC language.

    I'm not trying to say that GC languages are faster in general, but in many common work loads, the GC compensates enough to make a GC language near C/C++ speeds. If I can write a program 5x faster, have fewer bugs, and have it running 80% the speed, that's a win.

    Most of the time, programs are not CPU or memory limited, just limited by bugs and development speed. The more popular programs are actually heavily IO bound. .Net with ASync and tasks will give most other languages a run for their money, it has better scaling than most others. It heavily focuses on reducing context switching and increasing data locality.

    Many C/C++ programs have negative scaling with lots of IO. Once you've hit peak performance, it actually gets slower instead of maintaining current rates.

  15. Re:huh? by JDG1980 · · Score: 2

    The problem is, what's efficient, or nice, is not well defined. Should you antialias lines? If so, what type of antialiasing? Is that type of AA efficient on the graphics card in use? If you don't do that, do certain programs break?

    You're making this more complicated than it needs to be.

    First of all, why would you ever want to draw Bresenham-style non-anti-aliased lines? The only reasons I can think of would be if you're emulating some sort of legacy system, or if you are working on an embedded platform with a monochrome LCD display. And these are unusual enough situations that I think it's reasonable to expect you to write your own code or use a library designed specifically for your purposes, rather than demand that a proposed industry standard be modified or eliminated entirely simply because it doesn't fit your particular idiosyncratic need.

    And since when is it important precisely which anti-aliasing algorithm gets used? I checked the SVG standard, and it says nothing about what particular algorithm is used for lines and other primitives. Indeed, as you mention, it would probably be inefficient to do so, since not all GPUs may be optimized for the same method. Yet this is a cross-platform standard, supported by multiple browsers, and works just fine in the real world. If someone is writing vector graphics that rely on undocumented, system-dependent aspects of rendering to display correctly, they're doing it wrong.

  16. Re:You see "implementation-defined" a lot in C spe by windwalkr · · Score: 2

    I think he's referring to signed integer overflow conditions, which don't behave as most people would probably expect and aren't trivial to handle correctly.

  17. Re: C++ GC by serviscope_minor · · Score: 2

    Most modern GC based languages can be faster and reduce memory fragmentation with heavy allocate and deallocate work loads, compared to C/C++.

    Suspicious sounding statement. Such things are ususally based on writing C++ like java (i.e. new everything). C++ uses stack allocation for very much stuff, and that is free (the pointer increment is already done on function entry) and 100% guaranteed fragmentation free.

    If I can write a program 5x faster, have fewer bugs, and have it running 80% the speed, that's a win.

    Why would C++ be slower to develop? You're confusing garbage collection with "memory management". C++ does memory management very well. I can't recall the last time I had a leak and that's not because I'm super awesome.

    Most mm is just plain invisible in C++, since stuff is deallocated on scope exit. For everything else (nearly) there's reference counting. Reference counting doesn't work if you have general (i.e. cyclic) mutable graphs. I'm not sure I've ever had one of those.

    --
    SJW n. One who posts facts.
  18. Re:Freestanding vs. hosted by AuMatar · · Score: 2

    The STL is *part of* the C++ standard library. Its the various container classes, algorithms functions, etc. There's also iostream, the old C header files, and some new stuff like threading in the C++ standard library.

    Also, not all C++ compilers implement all of the C++ spec (in fact, none of the major ones do, see export keyword). Most embedded compilers leave out the STL, because they don't support templates or do so only partially. Many others require you to separately build and link the STL, and don't by default have it in the runtime (for an example of this, the Android NDK). This is due to be fixed 3 years after the heat death of the universe.

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    I still have more fans than freaks. WTF is wrong with you people?
  19. Re: C++ GC by satuon · · Score: 2

    I've noticed that regardless of all claims about how Java can be faster than C++, I've never seen Java desktop applications beat C++ at the most important thing - startup time. I'll give you an example with JDownloader - that application takes 10-15 seconds to start.

    Speed perception from the user's point of view is based on startup time and latency. I still haven't seen a Java desktop application that feels responsive.