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New Oculus Rift Prototype Features Head Tracking, Reduced Motion Blur, HD AMOLED

crabel writes "The Oculus rift prototype Crystal Cove shown at CES uses a camera to track over two dozen infrared dots placed all over the headset. With the new tracking system, you can lean and crouch because the system knows where your head is in 3D space, which can also help reduce motion sickness by accurately reflecting motions that previously weren't detected. On top of that, the new 'low persistence' display practically removes motion blur." The new low-persistence AMOLEDs also achieve 1920x1080 across the field of vision. Reports are that immersion was greatly enhanced with head tracking.

4 of 156 comments (clear)

  1. Re:Long term effect by i+kan+reed · · Score: 4, Insightful

    Think about the people you know who can't read in the car. Reading in the car doesn't make them handle it better next time, they just vomit twice.

  2. never gonna happen by Thud457 · · Score: 1, Insightful

    perfect is the enemy of good.
    Carmack will keep dinking around with this and never ship a product. They should just get version 1.0 out the door and start working on 2.0. Instead, they're already on version three or four hand haven't sold one unit.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:never gonna happen by Ultra64 · · Score: 4, Insightful

      This is the second version, and they've sold thousands of units. I have one.

    2. Re:never gonna happen by fuzzyfuzzyfungus · · Score: 3, Insightful

      Given that we've had 'imperfect' (read 'downright sucky') VR available to the public essentially without success for over a decade now, I'd say that they have reason to keep polishing.

      Whether or not Oculus Rift will be the eventual winner, or whether somebody who polishes faster will get to it first, I have no idea; but shoddy VR implementations are pretty uncompelling except for 5 minutes of novelty use.