New Oculus Rift Prototype Features Head Tracking, Reduced Motion Blur, HD AMOLED
crabel writes "The Oculus rift prototype Crystal Cove shown at CES uses a camera to track over two dozen infrared dots placed all over the headset. With the new tracking system, you can lean and crouch because the system knows where your head is in 3D space, which can also help reduce motion sickness by accurately reflecting motions that previously weren't detected. On top of that, the new 'low persistence' display practically removes motion blur."
The new low-persistence AMOLEDs also achieve 1920x1080 across the field of vision. Reports are that immersion was greatly enhanced with head tracking.
Think about the people you know who can't read in the car. Reading in the car doesn't make them handle it better next time, they just vomit twice.
This is the second version, and they've sold thousands of units. I have one.
Given that we've had 'imperfect' (read 'downright sucky') VR available to the public essentially without success for over a decade now, I'd say that they have reason to keep polishing.
Whether or not Oculus Rift will be the eventual winner, or whether somebody who polishes faster will get to it first, I have no idea; but shoddy VR implementations are pretty uncompelling except for 5 minutes of novelty use.