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New Oculus Rift Prototype Features Head Tracking, Reduced Motion Blur, HD AMOLED

crabel writes "The Oculus rift prototype Crystal Cove shown at CES uses a camera to track over two dozen infrared dots placed all over the headset. With the new tracking system, you can lean and crouch because the system knows where your head is in 3D space, which can also help reduce motion sickness by accurately reflecting motions that previously weren't detected. On top of that, the new 'low persistence' display practically removes motion blur." The new low-persistence AMOLEDs also achieve 1920x1080 across the field of vision. Reports are that immersion was greatly enhanced with head tracking.

2 of 156 comments (clear)

  1. Long term effect by BennyB2k4 · · Score: 5, Interesting

    Thinking way out there... but if the Rift catches on, will significantly more brains be trained to cope with motion sickness? Will we be better equipped for space travel? I wonder if it will reduce motion sickness medication sales.

  2. Re:How FAST is the tracking camera? by PhrostyMcByte · · Score: 5, Informative

    The model demoed is said to have 30ms latency, total, from user input to screen. They've mentioned their end goal is sub-20ms. Current thinking is that 7-15ms is the ideal where we aren't able to perceive any lag.