Ask Slashdot: How Many (Electronics) Gates Is That Software Algorithm?
dryriver writes "We have developed a graphics algorithm that got an electronics manufacturer interested in turning it into hardware. Here comes the problematic bit... The electronics manufacturer asked us to describe how complex the algorithm is. More specifically, we were asked 'How many (logic) gates would be needed to turn your software algorithm into hardware?' This threw us a bit, since none of us have done electronics design before. So here is the question: Is there a piece of software or another tool that can analyze an algorithm written in C/C++ and estimate how many gates would be needed to turn it into hardware? Or, perhaps, there is a more manual method of converting code lines to gates? Maybe an operation like 'Add' would require 3 gates while an operation like 'Divide' would need 6 gates? Something along those lines, anyway. To state the question one more time: How do we get from a software algorithm that is N lines long and executes X number of total operations overall, to a rough estimate of how many gates this algorithm would use when translated into electronic hardware?"
It's about more than gates. It is about registers, ALUs, gates, and how they are all connected. There are many different possible architectures, so it depends on the design: some designs are faster but take more real estate. There are algorithm-to-silicon compilers (I know: I wrote one for a product company during the '80s and it is apparently still in use today) but each compiler will assume a certain architecture. I would recommend one but I have been out of that field for decades.
The number of slices or logic cells or whatever else a particular synthesis program for a particular chip generates doesn't exactly correspond to a number of gates either. For instance, a single 4-in 1-out LUT on a Xilinx can be used for 1 gate or 6.
I wouldn't have much confidence in automatic C to HDL conversion either. Good HDL design is about understanding the problem in terms of gates and parallelism. FPGAs and ASICs in general aren't particularly good at things that CPUs are good for, and inversely CPUs aren't especially good for things that FPGAs and ASICs can do well.
The OP shows such a lack of understanding of hardware design that it's not funny! "Add = 3 gates, Divide = 6 gates" is quite comical to anyone who actually knows these things. A more ball park is that an n-bit add can be done with 2n LUTs, in terms of gates it's about 5n gates, but really that depends what gates you have available. A multiplier is massively more, dividing is even more complicated still. Fortunately, many FPGAs come with a few dedicator multipliers... Unless your algorithm requires only as many multipliers as you have available, you're probably best building a state machine and multiplexing a single multiplier unit, in much the same way as a CPU multiplexes the ALU at its core.
The whole thing is massively dependent on algorithm and experience of the person doing the porting. The best advice is to say "I don't know" or to hire someone who does or suggest them running the algorithm on an embedded CPU.
Seriously???? Asking a C++ programmer to begin to use Verilog is simply not practical. There is a VERY STEEP learning curve in trying to target real hardware. There is even a very different frame of mind that has to be learned in order to target gates.
I speak from experience. I program Verilog and SystemVerilog for a living doing ASIC design.
Now, to answer the OP:
The answer is very strongly: it depends. The most optimistic answer is a couple hundred thousand. Implement an 8-bit CPU and write the thing in under 32K of code.
On the other end of the spectrum is "many billions." Design your own x86 multi-core CPU, throw a couple of gigs of SRAM on the ASIC, tons of flash for a solid-state disc drive, and you will have a complete high-end PC on a chip. Then add your software.
Of course, these are both ridiculous extremes. Everything depends on the TYPE of operations being done. In a CPU a simple 32-bit multiply can be done with one character ("*"). In gates, if you need the answer in a single clock cycle, it can take an EXTREME amount of logic. However, if you are willing to wait 32 clock cycles for the answer, the amount of logic is reduced to a very manageable level. This is why C++ is a bad choice of input. How time-sensitive is it? Hardware is also very parallel in nature. Different parts of the chip can indeed be working on different things at the same time. You can go for a strictly pipelined architecture where each block does one little bit of the job and passes it off to the next block. High throughput, but lots of gates. Or you could design a general-purpose block and have it to everything slowly (the most extreme example of this approach is a common CPU).
While I have heard of magic "C to gates" compilers, after almost 15 years in the business, I have never actually seen one. The closest that I have seen are tools that can turn Matlab code into (messy-looking) gates. If your algorithm is DSP in nature, this is a very viable alternative. Otherwise, the only advice that I can give you is to consult somebody who does hardware design for a living (like me).
Otherwise, you really need to look at where the input comes from, where the output goes, and how fast you need to do the work.
"-1 Troll" is the apparently the same as "-1 I disagree with you."
To give a more helpful, unhelpful answer, it's an ill-formed question. "How many gates" depends on the target on which you synthesize the hardware: a PCB, an FPGA, actual silicon (which fab? Which process? whose std cell library? what clock frequency?).
If somehow the above could be narrowed down by asking the customer, then the next thing I'd advise is contracting someone who can write RTL using an HDL (verilog is most popular). The synthesizeable subset of HDL is tricky to learn for non-HW people, so unless you understand digital logic well I'd suggest finding someone else to do it for you. They can then synthesize it to the targeted device/platform. If you can do this, you should charge quite a lot of money since this form of IP is expensive, and they know it. If they're ok with that, you may also want to have this contractor also write the design verification suite, since this company will certainly want that to integrate into their own testing. Lots of contractors are out there for this due to the cyclic nature of this job, make sure you also have some support feature in place if you need them to fix/update the code later.
Even simple software algorithms can be very big in HW, but some surpisingly complex SW algorithms are next to 1 liners in HW (like any form of bit masking or bit swizzling is free!). But generally if there are a lot of sequential steps, and those steps are different...it gets big. Also assume that for every 1 SW guy that wrote the code, you will need 1 RTL designer. If you take the verification step, it may be 1-2 verification engineers for 1 RTL, depending on your timeline.