Apple Will Refund $32.5M To Settle In-App Purchase Complaints With FTC
coondoggie writes "Apple today agreed to refund at least $32.5 million to iTunes customers in order to settle FTC complaints about charges incurred by children in kids' mobile apps without their parents' consent. 'As alleged in the Commission's complaint, Apple violated this basic principle by failing to inform parents that, by entering a password, they were permitting a charge for virtual goods or currency to be used by their child in playing a children's app and at the same time triggering a 15-minute window during which their child could make unlimited additional purchases without further parental action."
When I buy an app and discover it is a steaming turd, I should be able to click to remove it and get a refund within 15 minutes. That way the parent should see the charges and then reverse them easily. Granted if the parent is too stupid to check why they are getting 30 email alerts in a row after little johnny jumped on the ipad... That's their own fault.
Do not look at laser with remaining good eye.
Apple was pure evil about this. I got my kid an iPod touch a few years ago. I set him up with his own AppleID, and loaded his iTunes account with a generous iTunes gift card. I told him that there were lots of free apps and he should save his money by playing the free apps.
A couple months later he complained that he could not download any more free apps. I checked his account and he had spent his entire iTunes gift card. You need money in your iTunes account to download a free app. He got very upset and pleaded with me that he had only downloaded free app and he had not gone crazy downloading high priced junk.
I was able to generate a detailed listing of his iTunes purchases. All the gift card money has been spent on in-game purchases. He had no idea that he was purchasing anything. He showed me. The game would ask if the player wanted something (more time, more bullets, more lives, etc.) and ask for the AppleID password. It was entirely unclear that he was spending real money. No sales receipt was ever generated. I complained to Apple and was told that they don't control in-game purchases and that since we didn't buy anything from "Apple", they could not refund anything. I'm sure that didn't stop Apple from collecting fees on the in-game app purchases.
Will my son get his gift card money back? I doubt it.
why need an password for free apps? needs more control like say no password for free / updates and or an pin / password for buying stuff.
I think cable vod systems now have the free stuff not need to use the same buy screen with a price of 0 that PPV VOD gets.
Does the government get the refund for things your kids charged to their phone and not the parents.
Yeesh.
Perhaps you should have applied better parental supervision and not just check up on him after "a couple months later." Apple is not in the business of being your child's parent.
Give me examples of good in app purchases!
I'll start with:
Maps for air, sea and land navigation
"Have you got change for $100 mil? I don't really carry small change."
also some games have in game money and other stuff that can mask the fact that it's costs real money.
also if you played older games some had unlimited funds / auto loans / I think they may of been a few with a not so hidden cheat to get more as well.
you can win free games on pinball not so much on there games there.
No one above specifically mentions the actual age of the child, but instead of handing them a mobile device to play Plants vs. Zombies on, hand them (as age appropriate):
- Legos
- A book
- A musical instrument
- A "300 in 1" electronics set
- Whatever the latest cool educational toy is
- Better yet, send them out to the backyard to play so their BMI doesn't doom them before they're teenagers.
This would not be an issue if your idea of "parenting" was to hand your child a device to use in an unsupervised state. That makes a good marketing opportunity which usually gets exploited...
I remember switching cellphone carriers multiple times after this or that premium service was exploited by one of the kids' failure to understand the minutes limit, the texting limit, or the data limit. At the time, I remember thinking I would keep looking until I found an honest cell carrier.
Poor Diogenes.
Happiness in intelligent people is the rarest thing I know.
Ernest Hemingway
Game purchase authorized. What Apple didn't in general tell people is that that authorization would last past the initial purpose, unless the user dug deep in Settings to turn that feature off.
I believe this was fixed long ago in an iOS update. The app authorization no longer works for in-app authorization. Once in the app a second authorization is always needed for an in-app purchase. This second authorization for the in-app purchase does seem to create a window of approval for subsequent in-app purchases, however the original app purchase no longer creates such a window. In any case the parent is aware that the app has in-app purchases.
He had no idea that he was purchasing anything. He showed me. The game would ask if the player wanted something (more time, more bullets, more lives, etc.) and ask for the AppleID password. It was entirely unclear that he was spending real money. No sales receipt was ever generated.
The game NEVER asks for the Apple ID or password(*). The purchase confirmation is ALWAYS done by the built-in Apple App Store app.
Apps display an offer but they have to turn over the purchase to the Apple App Store app once the user indicates that they want to buy. Then the App Store app independently asks for confirmation and shows the item being purchased and its price.
(*) Well unless its malware that got past Apple's review process. In-app purchases are submitted and reviews just like app.
Like a game where you op[en chests, but every once in a while one of the chest would cost money and the user would get a message like 'The will cost 399 star points, do you want it?" Bang, yo are dinged for 3.99 in an email 2 days later.
No, the game can only offer you the purchase. For the actual sale to take place the game has to create a purchase request and turn this request over to the built-in Apple App Store app. The Apple App Store app will then independently confirm the purchase showing you the item and the price in your local currency. Only the Apple App Store app can make a purchase. The game can not hide the fact that an actual purchase is going to take place.
Give me examples of good in app purchases!
I have a calculator app that offers scientific, statistics, business, hex and bill/tip functionality in a single app, Perpenso Calc. There are two versions. A fully paid version and an upgradable lite version.
The fully paid version includes everything, there are no in-app purchases and there are no ads. It is offered at a bundled price point so that it is less expensive to purchase the fully paid version than to buy all the in-app purchases separately.
The upgradable lite version only includes the scientific functionality. However this scientific mode does include fractions, complex numbers and other things not found in the built-in calculator. Statistics, business, hex and bill/tip functionality are each available through separate in-app purchases. You may tailor the app's functionality to your specific needs. Again, note that at some point it may be cheaper to purchase the fully paid app given its bundled pricing.
This lite version also displays ads. There is an upgrade to full mode via an in-app purchase that removes ads, enable RPN entry and some other features.
Personally I like this two app strategy. A fully paid app at a bundled price point and an upgradable lite app. The upgradable lite app's built-in scientific mode serving as a trial for those considering the fully paid app if they are unsure.
I plan on continuing to use the two app strategy in the future. I would be very eager to hear any criticisms of this approach or any alternatives?
Back in the day I became quite good friends with a homeless mentally ill woman. She was out of her damn tree, but really quite pleasant, friendly and good-looking. She'd been sleeping on my couch for a month when my housemate received his phone bill. While he and I were out of the house, she had rung up $7,000.00 in 900 and 976 psychic hotlines. I was eventually able to convince Pacific Bell to reverse ALL of the charges, but my housemate was hopping mad.
Please mail me URLs of software employers.
I just shit my pants. I'm going to blow up the moon.
You know you read too much crypto-currencies news when you read the title as "Apple Will Refund $32.5M To Settle In-App Purchase Complaints With FeatherCoin".
Get free satoshi (Bitcoin) and Dogecoins
With Google Play, if you enter your password for a Play Store purchase, does that authorize in-app purchases too?
Cool idea, thanks for sharing.
If you were affected and upset by this, you can now update your Apple account to remove your payment method.
Apple is benefitting now from the network effect of so many people having already provided them their payment information.
I created an "appleID" a week ago, it absolutely refused to move forward until i entered a VALID credit card.
I tried to enter one and it was unhappy as it was a US card and said i was in canada at the time. Clicking the small "change this location" allowed me to proceed.
Granted this was on "Mavericks" and all i wanted was the updates so unsure about the credit card requirement.
Google "itunes account no credit card"
You're welcome.
My parents trusting me with far more expensive computers as a toddler played a key role in my love of technology and eventual career. A few hundred bucks today is going to be much cheaper than having to keep a lib-arts major in my basement till he's in his mid 30s.
I do not know how to ask for the reimburse
Once you approve a purchase, a child can shop unsupervised for 30 minutes—and ring up big charges
Of course news about a fake are Fake News.