AMD Considered GDDR5 For Kaveri, Might Release Eight-Core Variant
MojoKid writes "Of all the rumors that swirled around Kaveri before the APU debuted last week, one of the more interesting bits was that AMD might debut GDDR5 as a desktop option. GDDR5 isn't bonded in sticks for easy motherboard socketing, and motherboard OEMs were unlikely to be interested in paying to solder 4-8GB of RAM directly. Such a move would shift the RMA responsibilities for RAM failures back to the board manufacturer. It seemed unlikely that Sunnyvale would consider such an option but a deep dive into Kaveri's technical documentation shows that AMD did indeed consider a quad-channel GDDR5 interface. Future versions of the Kaveri APU could potentially also implement 2x 64-bit DDR3 channels alongside 2x 32-bit GDDR5 channels, with the latter serving as a framebuffer for graphics operations. The other document making the rounds is AMD's software optimization guide for Family 15h processors. This guide specifically shows an eight-core Kaveri-based variant attached to a multi-socket system. In fact, the guide goes so far as to say that these chips in particular contain five links for connection to I/O and other processors, whereas the older Family 15h chips (Bulldozer and Piledriver) only offer four Hypertransport links."
They don't care to because it would cut into their server revenue where margins are higher. Personally I think that really sucks. Intel is the same way. Maybe the migration to mobile where we don't have these margin protection issues is a good thing.
Help stamp out iliturcy.
The whole point of AMD APUs is low cost gaming. That is, lower cost than buying a dedicated GPU plus a processor. Many already argue that you don't save much by buying an APU. A cheap Pentium G3220 with a AMD Radeon 7730 costs the same as the A10 Kaveri APU, and will give better frame rate. Even if the Kaveri APU prices come down, the savings will be small. If you have to buy the GDDR5 memory, there won't be any savings. It's understandable that AMD didn't take that route.
False, XBox one uses pure DDR3.
It is also one of the key reasons why many games on XBox one cannot do 1080p (that, and the lack of ROPs - PS4 having twice as many ROPs for rasterization)
XBox One tries to "fix" the RAM speed by using embedded sRAM on-chip as a cache for the DDR3 for graphics. Remains to be seen how well the limitations of DDR3 can be mitigated. Early games are definitely suffering from "developer cannot be assed to do a separate implementation for Xbox One".
Kaveri, while related to the chips inside the consoles, is decisively lower performing part. Kaveri includes 8 CUs. XBox one has 14 CUs on die, but two of those are disabled (to improve yields), so 12. PS4 has 20 CUs on-die, with again two CUs disabled to improve yields, so 18.
On the other hand, Kaveri has far better CPU cores (console chips feature fairly gimpy Jaguar cores, tho both consoles feature 8 of those cores vs 4 on Kaveri)
Any integrated graphics setup that uses DDR3 is bound to be unusable for real gaming. Kaveri has a good integrated graphics setup compared to the competition, but it is far behind what the new consoles feature - boosting it with GDDR5 without also at least doubling the CU count wouldn't do much. Either way, it really isn't usable for real gaming. It beats the current top offering from Intel, but that's bit like winning in Special Olympics when compared to real graphics cards (even ~$200-250 midrange ones)