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'Web Junkie': Harrowing Documentary On China's Internet Addiction Rehab Clinics

cold fjord writes "The Daily Beast reports on Web Junkie, a documentary showing the unsettling efforts undertaken by the Internet Addiction Treatment Center in China to break teenagers of their internet habits. Quoting: 'China was one of the first countries to brand "Internet addiction" as a clinical disorder, and to claim it's the number one threat to its teenagers today. The Chinese government has erected 400 rehabilitation boot camps like this one ... a bizarre hybrid of military barracks and mental hospital. ... Every room in the facility is monitored by cameras. ... Teens spend a minimum of three months at Daxing. ... Wires and nodes will be hooked to their head ... they're administered daily medication (without being told what it is), they have to keep their rooms spotless, partake in individual and group therapy sessions with their parents, and do boot camp-style exercise ... One kid in the film claims to have played World of Warcraft for 300 hours straight, taking only tiny naps in between. ... "Some kids are so hooked on these games they think going to the bathroom will affect their performance. So they wear a diaper. These are the same as heroin addicts. ... That's why we call it electronic heroin."' Wired has further details and a clip from the documentary."

2 of 94 comments (clear)

  1. Diapers ! by vikingpower · · Score: 5, Funny

    That is what I need, to keep reading /. !

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    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
  2. Re:MMORPG can maybe be changed so they by Bacon+Bits · · Score: 5, Interesting

    MMORPG can maybe be changed so you don't need to be on 24/7 to get the most of them / fell like you are paying for it so you better play 24/7.

    Pretty much this. They build in pressure to play, or return to continue playing. WoW's rest XP was supposed to combat this, but in reality it just doesn't. Certainly once you hit level cap rest XP does fuck all for encouraging you to log off. Battle.Net ladders and all competitive rewards simply reward expertise gained from a small amount of talent and a tremendous amount of time. Keeping your subscription current, buying this year's multi-player FPS encourage return and repeat buyers. Mobile and web-based games like Farmville (and, I assume, Candy Crush) have incentives and micro-transactions to encourage time investments. Even games with time limits have amounts you can pay for extra time. "Fremium" games seem to be the most egregious violators. These games are built to be addicting, not entertaining.

    The only real world analogs I can think of are TCGs and casino games. Is that what this is? An adapted gambling addiction?

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    The road to tyranny has always been paved with claims of necessity.