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Decision, EA: Judge Reverses Multimillion Dollar Award To Madden Dev

The San Francisco Chronicle reports that "A federal judge overturned a jury's multimillion-dollar damage award to the programmer of the original John Madden Football video game on Wednesday, saying there was no evidence that his work was copied for seven years, without credit, by the marketer of later versions of the hugely successful game. The ruling by U.S. District Judge Charles Breyer of San Francisco spared Electronic Arts Inc. from nearly $4 million in damages, plus interest that could have exceeded $7 million. The jury verdict also could have led to larger damages against the company for later versions of the game, which reaped billions of dollars in revenues, if future juries found that those, too, had been lifted from the work of programmer Robin Antonick." Also at Kotaku.

11 of 125 comments (clear)

  1. Re:As usual, the rich win. by AK+Marc · · Score: 3, Informative

    Judges rule on matters of law, juries on facts of the case. If it's overturned by a judge, that means there was some legal problem with the first trial.

  2. Re:As usual, the rich win. by mysidia · · Score: 3, Informative

    Judges rule on matters of law, juries on facts of the case. If it's overturned by a judge, that means there was some legal problem with the first trial.

    In this case, the jury made a finding, that the Judge ruled the jury could not reasonably have made.

    The Jury was claiming finding the later editions of the game to be nearly identical ------ without the jury having been presented for side-by-side comparison as evidence

  3. Re:As usual, the rich win. by anagama · · Score: 4, Informative

    here's a link to the decision.
    http://pdfserver.amlaw.com/ca/...

    The part relevant to the discussion here starts on PDF page 8, line 26.

    It appears that the developer's attorneys presented an expert witness who provided an opinion regarding the similarity of the games. However, they did not actually demonstrate the games to the jury, which would have allowed the jury to make a subjective determination for itself. The judge ruled that because the jury never actually saw the games, they did not have enough information to rule that the games were similar.

    Anyway, the attorneys better hope they win on appeal or figure out how to settle (perhaps for no fee) --- otherwise, the developer's next lawsuit is one for malpractice.

    --
    What changed under Obama? Nothing Good
  4. Silly Wabbit by PortHaven · · Score: 4, Insightful

    Patents and Copyrights are for rich companies....not people.

  5. Re:Contract disputes between developers and market by mysidia · · Score: 3, Informative

    What a mess they are, and always will be.

    It seems to be more like a dispute between developer and employer.

    EA owned the rights to the game; they had signed with the programmer, an agreement for the developer to be compensated by royalties for the first edition.

    For the second/third/later years editions, they claimed to have paid a team of developers to rewrite the software from scratch, so they could get out of having to pay royalties for future versions.

    I'm sure from EA's point of view --- the millions of dollars in sales of later editions of the game were not attributable to the work of the programmer of the first edition or any individual software developer, but the valuable brand name they developed for their company and the product in partnership with Madden, and EA's fan base.

  6. Re:As usual, the rich win. by AK+Marc · · Score: 5, Interesting

    That sounds like a bad ruling. If the expert was right, then the jury was right. If the expert was wrong, then the defense should have shown them side-by-side to show the differences. Either way, the subsequent judges shouldn't be ruling on the facts unless the defense tried to compare the games, but the lower judge improperly excluded it.

    A read of the opinion you linked to, and I think the appeal was wrong. The appellant judge should have ruled that the expert opinion on the similarity of the games be inadmissable, and return the case to the lower court for a re-hearing. Given the testimony (allowed at the time) that the games were identical, and without anything to contradict it, the jury ruled they were identical. Overturning the entire case because one piece of testimony was given improperly should result in a re-trial, not an overturn. If the plaintiff were told that witness was excluded for that reason, he could have proven his point another way. That the lower court made an error in allowing it doesn't change the facts.

  7. Re:Contract disputes between developers and market by codepigeon · · Score: 5, Insightful

    " they had signed with the programmer, an agreement for the developer to be compensated by royalties for the first edition and any derivative works"
    FTFY

    The fact that a jury already found his claim valid, and he is only asking for compensation from the first few editions of Madden (not all versions up to current gen), makes me think he probably is due compensation.

    But, you now how lawyers are. I am sure the EA lawyers can prove that the sky is green. ...."it depends on what your definition of 'is' is..."

  8. Re:As usual, the rich win. by chaboud · · Score: 3, Insightful

    I disagree on this one.

    Let's take a car analogy.

    If I bring suit because you hit my car and drove off, then bring a witness who says you hit my car and drove off, and you do jack+shit in the case only to claim in a post-verdict motion that I didn't provide photographs of my car in support of my case, you will get laughed out of court.

    Unless you're EA. The judge may have thought that the judgement was high, but a jury found that the preponderance of the evidence supported the plaintiff's claim. Remember, that burden is a greater than 50% chance that the plaintiff's claim is true. Sure, showing the games might help show that, but an expert witness who has made a deep inspection of the games in question can determine if the underlying mechanics of scoring, play selection, and player rating are derivative, without getting bamboozled by 16-bit graphics.

    In this case, the staggering move is the absolute lack of source code. Sheesh, people. Just subpoena the source. Oh, it's not available? How about expert analysis determining the algorithmic similarity? Oh, surprise, here we are.

    We need more judges who want to learn to code. The rest should sit the fuck back and stop screwing things up.

  9. Re:As usual, the rich win. by The+Rizz · · Score: 4, Insightful

    [...] also there is always the chance that the other party will run out of money and give up. Being a civil case this is fair game.

    No, as always, a "deep pockets" win is not a fair game, it is dirty pool.

  10. statutory law requires evidence of identical sourc by raymorris · · Score: 3, Informative

    On top of voluminous case the, the statute requires that the plaintiff show evidence that the copyrighted source code is the same. What is at issue is not the general concept of the game, but the source code.

    Plaintiff presented no evidence at all that the source was copied. Therefore as a matter of law, the defense prevails. It's upto a jury to determine if the evidence is "good enough" . Under the law, it's up to the judge to rule when no evidence eas presented, and that's what happened in this case.

    Plaintiff may or may not be right, but his attorneys presented no evidence that he was right - that his source code was copied.

  11. Re:As usual, the rich win. by AK+Marc · · Score: 4, Interesting

    They were presented evidence that they were sufficiently similar to meet the legal standard. But the judge retro-actively (and essentially secretly) excluded that evidence without warning, then appointed himself jury of the evidence and re-tried it with himself as judge, laywer, and jury.

    That's why I disagree with the finding.