Fancy Yourself a Tycoon? OpenTTD 1.4.0 On Its Way
phmadore writes "Version 1.4.0 (.TAR.GZ)of the most intellectually challenging OSS game out there (IMO), OpenTTD (Open Transport Tycoon Deluxe), is near at hand. Of course, most servers are still running 1.3.3 (the last stable, major version change, from November/December-ish). N-Ice.org typically waits until a stable release has been around for a minute to implement the changes into its online client (which is as yet unavailable as a binary for Linux; it varies only slightly from the official release and non-Windows users are able to interface with it no problem), but there are exciting developments coming down the pipe for OpenTTD. 'The new SSE blitters were also further improved. Not immediately noticeable but useful in the future, are the new string codes to display amounts of cargo in NewGRFs. For our Korean users, the separators in numbers were fixed.'
Here is some information on the history of OTTD."
For me OpenTTD has lost a lot of the fun of the original TTD. The graphics and music are all replaced and I just prefer the original graphics and music. The signaling is now way more complex and while I'm sure that makes the train tracks much closer to real life, it makes it a lot harder to get into the game than the original by Chris Sawyer. I also think that unfortunately the development team have an extremely stubborn attitude to porting nice new features over to the main codebase. Last I checked, the copy/paste functionality wasn't ported in because "it's cheating". Sorry, no it isn't; it means you don't have to keep creating the same boring complex junctions over and over again.
== Jez ==
Do you miss Firefox? Try Pale Moon.
1999 called. It wants its SimCity 3000 back.
Have you guys seen the 2013 version of SimCity?
I am really interested what Chris Sawyers opinion is on these improvements on his original brainchild. Would give a great tech documentary on (open)TTD.
Support Eachother, Copy Dutch Property!
*The* big new feature of OpenTTD 1.4.0 is CargoDist, i.e. exactly that - passengers and cargo having specific destinations.
If only the summary wouldn't be just a jumbled tangle of text... :-(
It's not the fall that kills you. It's the sudden stop at the end. -Douglas Adams
Had to click through to find out WTF OSS OTTD with SSE blitters and NewGRFs was. Maybe a single-sentence description of the actual game in the story would be useful.
n-ice.org server #9 is fun. The goal is reasonable, 35 million. The game starts in the 30s, so it's harder for anyone to get a crazy advantage on you. Just saying, if anyone wanted to try it online for the first time, there's 4 on this server at present.
What is going on in the summary for this article? What is OTTD? Want to tell the rest of us? Why does it immediately start talking about "most servers", as if I should know what those are? What the fuck is an SSE blitter? NewGRFs? Gosh, I'm so glad to know that Korean number separators were fixed. I can sleep well tonight knowing that.
No, don't waste your time explaining. I spent too much time on this already. The whole thing is written like it's by insiders for insiders. But then again insiders already know about this and don't need an announcement on Slashdot.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Har a ton of fun playing this on my Android Note 8. The CPU is a bit on the slow side, which is odd as I played the original on a P60, but by using the stylus the game is perfectly playable. Just remember to turn "auto renewal" in the advanced options, as having to manually renew is not fun.
I also downloaded a pack with trains from 1850+. Old steam trains are awesome. The only drawback was the AI crashing, but the game didn't stop running for that reason.
Much as I love OpenTTD (and the original DOS version of TTD itself), hell, I've even got code inside it somewhere (nothing important), I don't see it as front-page news to have another version of it come out. Specially seeing as nothing "spectacular" is new in it.
Sorry, Slashdot, this is just trash... from someone who plays the game, loves the game, runs servers for the game, has code in the game, and played the original game.
You play the role of a billionaire trying to monetize your own linux distro. You must plan for and defend against attacks by open source zealots and patent trolls.
If graphics development is so much more time-consuming and much less amenable to a free software or open source approach than code development, then why aren't more major-label video games distributed with the code under a free software license and everything but the code under all rights reserved?
It will cost more to separate parts of the game under different licenses. Lawyers would be involved to ensure everything is clear.
Fat, drunk, and stupid is no way to go through life, son.
Companies pooling their resources to create a shared free engine from which they can all benefit is free-market coopetition.
Your reading comprehension sucks, rendering your entire argument, well, asinine. Re-read the post to which I was replying. It was he that asserted that the better products, such as SimCity 2013, didn't count because they were not open source software(OSS), like OpenTDD.
My post, which you seem to have misunderstood was pointing out the fact that simply being open source does not make an inferior product better or on par. Open source-ness is simply not a quality factor. However, it is consistently relied upon as an excuse for justifying poor/inferior quality!
OpenTDD is a poor copy of an old game that fans are still developing, hence this imminent release. But, very similar games, from which OpenTTD "borrows" ideas, that were in development at around the same time or later than OpenTTD have BLOWN past it in the past 15 years.
OpenTTD is a thoroughly outdated game, which is in no small part why it has such a miniscule following of players. They are about to release a new version that is barely on par with what SimCity 3000 offered in 1999. @phmadore is asserting that today's games, despite being VASTLY superior to OpenTTD, don't count simply because they are not open source or have a cost associated with them.
My assertion remains; simply being open source is not an acceptable excuse for substandard software. Own it.
The decision long ago to not support a default ai means you are at the mercy of the community. This means that each ai available (you have to download them sight-unseen if you want to play single player) ranges in quality from crap to passable. Each one was lovely crafted until their creator got bored, so you can imagine that many of them don't support later added features like load/save, which are essential to long-running games.
The ais are also typically balanced to blow you out of the water in temperate medium difficulty but then fall when you go north/south and up the difficulty. For years NoCAB has been the ONLY ai to even come close in exotic locals, and development on that beauty has been dead since 2009.
Every year I download and try out.the latest ai versions and am disappointed. Then I play a round with NoCAB for old times sake and forget about it for another year.
Man is the animal that laughs.
And occasionally whores for Karma.
Artists should support free speech even when its their speech that is being commented upon.
I don't know what Sawyer makes of OpenTTD and I see no pointer to a source for the parent's recollection. As I understand it, OpenTTD is currently licensed under the GNU General Public License version 2. I'll also take OpenTTD's developers word for it that their work is a newly-written program (the fruit of a 2003 reverse engineering effort by Ludvig Strigeus, according to Wikipedia), not an illicit derivative of code from Sawyer.
Given those assumptions, OpenTTD is not a version of the program Sawyer wrote. OpenTTD is a separate program that does the same job with no shared code between them. Sawyer's TTD can be said to inspire OpenTTD but I don't see how inspiration qualifies as a derivative work. Creating a work-alike in no way alters the other program(s) that do the same thing. So it's not clear to me what an "artistic view" of the original program really means. I hope this language is not an attempt at giving or claiming unwarranted control over workalike programs.
I certainly hope the parent's recollection is inaccurate and more artists welcome comments on their work, as well as respecting the user's freedom to run, inspect, share, and modify the program.
Digital Citizen
Fullscreen mode doesn't work in latest OSX Mavericks 10.9 because ottd developers cannot be bothered to use non-deprecated APIs. They had had 3 years to make this migration. This is especially broken on rMBP.
why post this up before the actual stable is released.
something smells wrong here.
I used to play a lot of TTD and OTTD, but it is way too easy to gain money. There is almost no challenge to be had and once you master signaling the profit margins are ridiculous that you will find hard to be actually out of money to build new stuff.
What happened to chess?