Fancy Yourself a Tycoon? OpenTTD 1.4.0 On Its Way
phmadore writes "Version 1.4.0 (.TAR.GZ)of the most intellectually challenging OSS game out there (IMO), OpenTTD (Open Transport Tycoon Deluxe), is near at hand. Of course, most servers are still running 1.3.3 (the last stable, major version change, from November/December-ish). N-Ice.org typically waits until a stable release has been around for a minute to implement the changes into its online client (which is as yet unavailable as a binary for Linux; it varies only slightly from the official release and non-Windows users are able to interface with it no problem), but there are exciting developments coming down the pipe for OpenTTD. 'The new SSE blitters were also further improved. Not immediately noticeable but useful in the future, are the new string codes to display amounts of cargo in NewGRFs. For our Korean users, the separators in numbers were fixed.'
Here is some information on the history of OTTD."
For me OpenTTD has lost a lot of the fun of the original TTD. The graphics and music are all replaced and I just prefer the original graphics and music. The signaling is now way more complex and while I'm sure that makes the train tracks much closer to real life, it makes it a lot harder to get into the game than the original by Chris Sawyer. I also think that unfortunately the development team have an extremely stubborn attitude to porting nice new features over to the main codebase. Last I checked, the copy/paste functionality wasn't ported in because "it's cheating". Sorry, no it isn't; it means you don't have to keep creating the same boring complex junctions over and over again.
== Jez ==
Do you miss Firefox? Try Pale Moon.
*The* big new feature of OpenTTD 1.4.0 is CargoDist, i.e. exactly that - passengers and cargo having specific destinations.
If only the summary wouldn't be just a jumbled tangle of text... :-(
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