Microsoft Relaxing Xbox One Kinect Requirements, Giving GPU Power a Boost?
MojoKid writes "News from gaming insider Pete Doss is that Microsoft is mulling significant changes to the restrictions it places on developers regarding the Xbox One's GPU. Reportedly, some 10% of total GPU horsepower is reserved for the Kinect — 8% for video and 2% for voice processing. Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input. If Microsoft makes this change, it could have a significant uplift on system frame rates — and it's not clear that developers would necessarily need to patch the architecture to take advantage of the difference."
Is a 10% boost going to take 720p to 1080p? Or 1080p 30 fps to 60 fps? Not likely. Fact remains that even moderate PCs today outperform both the PS4 and Xbox One at a similar price point. Toying with 8-10% GPU consumption is insignificant in the big picture.