How Role-Playing Games Arrived In Japan With Black Onyx
eggboard writes "Henk Rogers was a Dutchman who arrived in Japan in the 1980s following a girlfriend (later, his wife). An inveterate D&D player, he became enthralled with the NEC-8801, and nearly killed himself trying to create a D&D-like world that he released as The Black Onyx. No one initially knew what to make of it, and the game sold slowly at first. Through savvy pricing, packaging, and press attention, sales grew, and the game jumpstarted RPGs in Japan. Rogers got left behind, though, as Dragon Quest and Final Fantasy hit a local nerve better than his efforts. 'I also realized that I didn't quite understand the Japanese aesthetic and way. These games were quite different to mine, and just struck a more effective cultural chord.' Rogers went on to license Tetris to Nintendo, though, so he did just fine."
"Rogers went on to license Tetris to Nintendo, though, so he did just fine." That's the most interesting part of the story - how the best video game product of communism got sidelined into the capitalist computer paradigm.
- In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
There was an episode where Robert Picardo's holographic Doctor introduces an entire planet to music. He becomes a celebrated singer, and even attempts to stay on the planet, but finds out at the end that the "music" that the aliens ultimately enjoy turns out to be far different. He starts a musical revolution, but is "left behind" at the end.
Accidentally posted to soon, I meant to include a link to the whole Tetris story with regard to Henk: http://www.youtube.com/watch?v...
RPGs did not "arrive" in Japan with The Black Onyx, that is just a popular myth. Here is an attempt to chronicle all of the JRPGs that came earlier:
http://blog.hardcoregaming101....
One of the other external links from the Wikipedia article has more information: http://www.edge-online.com/fea...
(I added the other one mentioned in the summary to the Wikipedia page, though.)
says hi.
This is a cultural difference, Japanese developers believe gamers want to work for / earn their fun rather than be given it easily. Western audiences generally disagree but the games are popular in Japan.
Huh? JRPGs were actually quite popular during the mid-90s up until about the previous console generation. If you look at the top grossing video games of all time you see that there are quite a few JRPGs on the list, and it certainly wasn't only Japan that was buying them. But take a closer look at the year, you will see that almost all of them were released between 1994 and 2004. Then compare it to all the other genres. You will see a much more diverse range of years. Now granted the pre-16 bit RPGs can be given a bit of a pass since technological limitations really limited gameplay, but what about modern JRPGs, why have their sales basically tanked?
I think it's largely because they simply haven't kept up with the times. It has nothing to do with "working"/"earning" your reward, there are plenty of puzzle games that are incredibly popular in both Japan and the west that certainly make you "earn" your rewards. And it isn't that "Japanese" made games are unpopular, there are a lot of recent entries in the best seller lists that are made in Japan, just not RPGs. No, the OP was right, the problem with JRPGs is that they simply haven't kept up with the times. Modern hardware offers the capacity to make incredibly engaging experiences, but all most JRPGs do is just make the same grindy experience that we had 20 years ago, but shinier. They need to really shake up their formula or else they will basically never be able to expand beyond their own small devoted fan base.
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