30 Minutes Inside Valve's Prototype Virtual Reality Headset
muterobert writes "Owlchemy Labs, the developers behind the excellent Oculus Rift ready game, Aaaaaaaculus!, share their impressions of their time at Steam Dev Days and detail their experiences using Valve's secretive virtual reality HMD prototype. An excerpt: 'I was told to walk off of the cube and it was physically difficult to step forward into the space where there was no solid footing, even though I knew that there would be a solid floor with a rug right there for me. It's amazing how the mind can trick you.'"
I got a rift dev kit, and this sounds like a good leap forward on its design. Hopefully the consumer rift and this are both compatible with some sort of core software principals. The last thing the emergent VR economy needs is splintering.
HL3 confirmed.
People are going to be hurling left and right for no apparent reason. The first time someone Bon Scott's on this, everyone will be lawyering up.
I'm coming out with an application called "Solitary Confinement".
Required hardware will be a VR headset, noise-cancelling headphones, and a typical closet or shower (shower/tubs will not work). You can play single player but it's much more realistic if a friend or family member takes on the role of the warden. I'm integrating it with the steam API and am currently ironing out the achievements.
Stupider like a fox! - H.S.
An excerpt: 'I was told to walk off of the cube and it was physically difficult to step forward into the space where there was no solid footing, even though I knew that there would be a solid floor with a rug right there for me. It's amazing how the mind can trick you.'
Given the game in question is just an Oculus Rift version of AaaaaAAaaaAAAaaAAAAaAAAA!!!!!, clearly the person testing it is not experienced in the game. As any veteran of it knows, the whole point of AaaaaAAaaaAAAaaAAAAaAAAA!!!!! is to happily take running leaps off of cubes.
Though this does make me wonder if people who are used to the game already would have the same apprehension over jumping off the (to them) familiar-looking buildings they've jumped off hundreds of times before...
Someone needs to get these on the market; it's been two decades since the promise was there; now we have photo realistic rendering and very high DPI screens, and dirt cheap high accuracy sensing.
I'm not sure exactly what the holdup is - but someone, be it Valve, or Occulus - release one of these already?
..don't panic
I'm slightly confused.
This article http://www.eurogamer.net/articles/2014-01-17-valve-has-no-vr-headset-its-backing-oculus-rift and others about two weeks ago stated Valve is not building it's own headset- instead they will be working with Oculus to drive PC VR forward.
Which is great, the last thing VR needs is a splintered community. I also (had) a dev kit. Once the resolution is there and vertical tracking I'll be satisfied.
We'll never be satisfied. We're freaking technophiles who always want more neat technology crammed into everything. You're just in denial about it.
Why aren't you taking my money fast enough?
there is no issue with my network
There is no cube, Neo.
These are my friends, See how they glisten. See this one shine, how he smiles in the light.
HeadCrab 2.0
I've been experimenting with using the Kinect for body positioning - allowing you to walk around a virtual room by walking around a real one. There are two big problems: First, the fidelity of the Kinect isn't great, so positioning is a bit inaccurate and gets jumpy with distance. Second, I had to make a cord bundle extension to give me room to walk about and you're always worried about tripping over it.
We'll never be satisfied. We're freaking technophiles who always want more neat technology crammed into everything. You're just in denial about it.
I'm ambivalent. On the one hand, I think you're dead wrong: Once there is a decent baseline VR headset, it will be a wild west of experimentation and creativity on the software front. We don't know what kinds of experiences we want better headsets for because the point of reference doesn't exist. The sky is the limit. Actually, the sky sounds trivial to overcome in VR.
On the other hand, I'm a little bit worried about people isolating themselves from the real world even more than they already do. I have a wife and kid (soon to be two). When I'm 70, I'm not going to wish I had only played more games at this point in life. Side Note: I loved Ready Player One, but think Ernest Cline never really wrestled with the implications of everyone withdrawing from the physical world. The film Inception does a much better job of tackling these issues.
The Daddy casts sleep on the Baby. The Baby resists!
I had a chance to try the Avagant Glyph at CES (currently on kickstarter, and no I"m not associated). The resolution and lack of pixelation blows the Rift (even the HD, which I saw at the Intel booth) out of the water. But what you lose is the wide field of view, so it no longer feels like you're "there". The Glyph uses the latest gen DLP chip and doesn't have a screen to look at - the light is beamed straight into your eye. I'd like to see the Glyph resolution with the Rift field of view.
Valve has already stated that they won't be making their own VR headset for the time being, but rather licensing/giving their tech to Oculus.
Despite repeated attempts to be "social," I have a family that doesn't seem to know I'm alive and friends who don't have time for me. I'm not disagreeable, either - I have been told I'm friendly, funny, easy to be around, and a good conversationalist. Yet I'm isolated.
If I were diagnosed with terminal cancer tomorrow, I would have no problem checking into hospice with a pile of video games and a sign saying "no visitors."
Add the tech they use to create this Battlefield 3 simulator and swap their projectors for a rift and I think I might have a good reason to clear out the toolshed and remortgage the house, doubt the wife would appreciate the expense though.
Despite repeated attempts to be "social," I have a family that doesn't seem to know I'm alive and friends who don't have time for me.
Hm... Seems like the average Slashdotter to me. We Are Annoyingmous, We Are Legion!
Consider I plug in a variation of this VR unit into the VGA port, and a USB port for mouse/keyboard commands. Why do I need a Marox interface card? I turn my head left, I see stuff, I turn my right and I see different stuff; the same for up and down.
Has anyone considered hooking up a VR unit to a self driving Toyota Prius?
I've always enjoyed escaping into games from time to time. As I get older and have more control over whom and what I surround myself with, it is less of a problem, but still at night time when everyone is in bed, or those moments when you feel down, it is great to escape for a bit, either with a good movie, game, book, or whatever.
VR exploration is really something I look forward to, it will allow a feeling of a sense of scale and weight that you can't convey with a screen, yet not be bound by the laws of physics. I can already think of a huge number of incredible creations I've seen in games, and just the thought of them being recreated in much greater detail and sense of scale with a VR headset is pretty exciting.
I also think that soon enough it will bring people closer over a long distance. Recently my wife was across the country for a week, yet we were able to get her on the TV via video chat so the kids and myself could talk, and honestly its is a good substitute for a person not being there. If we were all able to throw on VR helmets and have real time 3d video chat going on, even better.
I don't see why this has to be something that will isolate and move people apart, when it could very well bring people closer.
Can't wait for this tech to fully arrive, and it is one of the most exciting things I'm looking forward to within the next few years.
http://hwahba.com/ibex/
It's the nice friendly rivalry of good ol' Abrash and Carmack again...
"On the other hand, I'm a little bit worried about people isolating themselves from the real world even more than they already do. I have a wife and kid (soon to be two). When I'm 70, I'm not going to wish I had only played more games at this point in life. Side Note: I loved Ready Player One, but think Ernest Cline never really wrestled with the implications of everyone withdrawing from the physical world. The film Inception does a much better job of tackling these issues."
1) How do you know how you are going to feel when you are 70?
2) I'm a lot younger than 70, but I've put a lot of time into gaming. At this point in my life I would never say "man I wish I had put less time into what I love doing and more time into things I dislike".
to the fact that there is something there even though you cant see it, VR has been around for decades, inexpensive and quite good consumer models have been around since the late 90's. Can we get a report from someone who isnt wowed by their first 5 min with one strapped to their face, or would that break the hype