Ask Slashdot: Why Are We Still Writing Text-Based Code?
First time accepted submitter Rasberry Jello writes "I consider myself someone who 'gets code,' but I'm not a programmer. I enjoy thinking through algorithms and writing basic scripts, but I get bogged down in more complex code. Maybe I lack patience, but really, why are we still writing text based code? Shouldn't there be a simpler, more robust way to translate an algorithm into something a computer can understand? One that's language agnostic and without all the cryptic jargon? It seems we're still only one layer of abstraction from assembly code. Why have graphical code generators that could seemingly open coding to the masses gone nowhere? At a minimum wouldn't that eliminate time dealing with syntax errors? OK Slashdot, stop my incessant questions and tell me what I'm missing." Of interest on this topic, a thoughtful look at some of the ways that visual programming is often talked about.
The reason programming languages are still as they are is for a simple reason, because you can't produce something complex with something simple, I.E. the more you simplify something the less control you have of it. Can a programming language be made that is not text based? Sure, but I highly doubt you are going to get the flexibility to do a lot of things. Even assembly is still required sometimes.
This is a rhetorical question. It would be similar to ask "why do we write books or manuals when we can just record a video"
The answer is written words is how we communicate and record such communication as a civilization. Written communication is easy to modify and requires little space to store. And this is just scratching the surface, not touching things like language grammar or syntax, etc.
Because visual programming is even more awkward in almost any aspect (see Labview).It takes significantly longer to write, large projects are all but impossible. There is a reason why circuits are not designed anymore by drawing circuits (in most cases anyway)
Why are we still writing text-based books, and communicating in word-based languages? Surely, we should have some modern, advanced form of interpretive dance that would make all such things obsolete. Wait, that's a terrible idea! Text turns out to be a precise, expressive mode of communication, based on deep human-brain linguistic and logical capabilities. While "a picture is worth a thousand words" for certain applications, clear expression of logical concepts (versus vague "artistic" expression of ambiguous ideas) is still best done in words/text.
“Programs are meant to be read by humans and only incidentally for computers to execute”. — Donald Knuth http://stackoverflow.com/quest... http://www.codinghorror.com/bl... http://www.codinghorror.com/bl...
...and I do not mean programming language, though that can help.
There is not a big gain (any gain?) to seeing a square with arrows instead of "if (a) {b} else {c}" once you get comfortable with the latter. I think you hinted at the real problem: complexity. In my experience, text is not your enemy (math proofs have been written in mostly text for millennia) but finding elegant (and therefore more readable) formulations of your algorithms/programs.
Let me expand on that. I've been hacking the Linux kernel, XNU, 'doze, POSIX user-level, games, javascript, sites, etc..., for ~15 years. In all that time there has only been one thing that has made code easier to read for me and those I work with, and that is elegant abstractions. It is actually exactly the same thing that turns a 3--4 page math proof into a 10--15 line proof (use Louisville's theorem instead of 17 pages of hard algebra to prove the fundamental theorem of algebra). Programming is all about choosing elegant abstractions that quickly and simply compose together to form short, modular programs.
You can think of every problem you want to solve as its own language, like English, or Music, or sketching techniques, or algebra. Like a game, except you have to figure out the rules. You come up with the most elegant axiomatic rules that are orthogonal and composable, and then start putting them together. You refine what you see, and keep working at it, to find a short representation. Just like as if you were trying to find a short proof. You can extend your language, or add rules to your game, by defining new procedures/functions, objects, etc... Some abstractions are so universal and repeatedly applicable they are built into your programming language (e.g., if-statements, closures, structs, types, coroutines, channels). So, every time you work on a problem/algorithm, you are defining a new language.
Usually, when defining a language or writing down rules to a game, you want to quickly and rapidly manipulate symbols, and assign abstractions to them, so composing rules can be done with an economy of symbols (and complexity). A grid of runes makes it easy to quickly mutate and futz with abstract symbols, so that works great (e.g., a terminal). If you want to try and improve on that, you have to understand the problem is not defining a "visual programming language" that is like trying to encourage kids to read the classics by coming up with a more elegant and intuitive version of English to non-literate people. The real problem is trying to find a faster/easier way to play with, manipulate, and mutate symbols. To make matters worse, whatever method you use is limited by the fact that most people read (how they de/serialize symbols into abstractions in their heads) in 2D arrays of symbols.
I hope helping to define the actual problem you are facing is helpful?
Good luck!
--"You are your own God"--
It's been my experience over the last 25 or so years that, to the corporate apes in charge, anything they don't understand is easy.
The hard part is clearly, unambiguously describing the solution to the problem at hand. English is a crappy language for that (legalese and standardese are harder to read than code). The easy part is expressing your clear thoughts in a formal language. Seriously, if you can't get past the fact that you need a formal language, you'll never be writing non-trivial programs - you've high-centered on the easy part and haven't even gotten to the hard part.
There's one tried and true way to create a computer program to solve your problem without learning to code: hire a programmer. Even then, you'll likely discover that you lack the ability to even explain the problem clearly and unambiguously.
Socialism: a lie told by totalitarians and believed by fools.
Why are we still writing books using text (for the most part)? Doing it with pictures or other methods is frequently not clear enough even for fiction. Text is concise, or at least more-so than other methods.
I would like to complain that OP had to explain his concept to us in words. Why are we still using something as primitive as words - abstract collections of symbols depicting sound (of all things!)- to convey meaning. Surely in the tens of thousands of years or more that humans have had language, someone must have come up with a better way of transmitting information... oh, and fuck beta
Seven puppies were harmed during the making of this post.
Oh, I get it! This question for Ask Slashdot must come from the Slashdot beta team.
Now, I understand that as a Slashdot beta developer you don't know how to program. We can all see that.
Web site development is more difficult than the programs you are used to where you drag a picture of a shape onto another picture of the shape, or how when a large colored shape is presented you click on the corresponding color image.
All of that "cryptic jargon" is important to computers. Just like all that "cryptic jargon" in legal agreements is important to judges.
Since you must be on the Slashdot beta development team, I'll point out that people sometimes don't like it when you make changes. Try some of these:
* Go to the Louvre with a paintbrush and some oil paints. Attempt to fix the eyebrows on the Mona Lisa, because they have faded off. Tell me how people like your slight changes.
* Go to the Royal Academy of Arts and slightly modify DaVinci's Last Supper. Maybe stand the salt shaker back up and paint over some of the damage that was done after people cut an arch through it for a doorway, or after the WW2 bombing damage. See how well people respond.
* Pay a visit to the Sistine Chapel, that thing has lots of cracks on it. Tell me what happens after you climb up to the ceiling with your bucket off plaster to fix the cracks.
* The White House lawn looks nice, but it could be changed to allow more foot traffic. Tell me what happens when you take your backhoe up to the presidential mansion and being excavating for new footpaths.
Any change, no matter how tiny, has the potential to destroy the essence of the item. You got that, Slashdot beta team?
//TODO: Think of witty sig statement
What does that have to do with BETA?
It is because both BETA and "graphical coding" are abominations. The people pushing "graphical coding" are usually PHBs or other "non-programmers" (such as the submitter). I have never met a programmer that has used GC and prefers it over just writing code.
Note to submitter: Before you try to "fix" a profession, try learning enough to understand it first. The first thing you need to understand is that you are recycling a thirty year old idea, that has been tried and failed many, many times.
The art analogy is definitely wrong for Slashdot.
A better analogy is written language. For instance, I could write the sentence "Today I went to my friend's house." Or I could convey the same message graphically, but using an icon to represent myself, another icon to represent my friend, and my friend's icon could then be placed next to an icon of his house with the "ownership" relationship connecting them. Then I could draw a vector from my icon to the icon representing my friend's house, and then a small calendar could be placed on this vector with today's date, and another graphical feature added to indicate that this is all past tense.
Would the graphical representation be faster to create? Of course not. Would it be easier to understand? Only for someone that does not understand written English. The graphical representation of algorithms is no different. It is far faster to just write textual code, and it is more understandable to people that actually understand the programming language. This is why "graphical coding" is almost always proposed by people that are not programmers (such as the submitter), just like "graphical English" would only be proposed by people that don't understand written English.
I do recall some attempts at "graphical coding", where a function was an icon that you could drag into your code, and other such nonsense.
Wikipedia has a whole list of them.
Thankfully, most never really took off, except for the WYSIWYG HTML editors. I still hate it when people who make their entire WYSIWYG site, and then ask me to go make "simple" changes. Sure. 3 hours to reformat the HTML itself and strip out extraneous crap, and 5 minutes to make the change. ...like...
I don't mind charging the time to do it, but I hate doing the work. Sometimes I'm actually stunned how much crap can be shoved into code, that does absolutely nothing.
It happens in real coding too. I've found thousands of lines of unused functions, or even
Serious? Seriousness is well above my pay grade.