A New Car UI
An anonymous reader writes "As our cars have become more complex, so have the user interfaces with which we control them. Using the current crop of infotainment systems embedded in a car's dash is byzantine and frustrating. UI designer Matthaeus Krenn has put up a post demonstrating his efforts to reinvent in-car UIs in a way that doesn't force people to squint at tiny buttons, instead leaving more of their attention for the road. It's based on using a touch-screen display that realigns the interface to wherever you put your fingers down. It also reacts differently depending on how many fingers you use to touch the screen."
Seriously, any time a "UI designer" sits down to re-invent something, the result is inevitably terrible. They focus on whatever new-age idea they have is, and often completely miss the core problem while coming up with some genius solution to a minor one.
My uneducated and rather simple view of how to do it:
- Physical buttons for the stuff you might/can safely touch while driving (basic stereo controls, temperature controls, wiper settings, etc)
- Knobs with fixed ranges for things like temperature (so you can set them without looking). Stuff like volume can be infinite as adjustments are immediately noticeable while adjusting.
- Displays that you can quickly glance at, preferably without having to look down too much (I’m a huge fan of the multi-level dash Honda put in their civic).
- Stuff you will be adjusting while stopped or maybe at a red light can be whatever you want.. fancy touchscreen, display in a weird spot, who cares.
Much as I don’t normally lean in the nancy-state direction, I actually wish these complex touchscreen interfaces were disabled while driving. It just seems like a ridiculous safety concern (and yes I know the passenger could adjust it while you safely drive). Honestly I don’t care if someone is playing with one and smashes themselves into a highway divider, but I don’t want someone smashing into _me_ because they are trying to figure out why their cloud streaming music feed dealie isn’t working.
This is not a car UI. It is a UI for the car's entertainment system.
The car's UI is still a steering wheel and throttle/brake pedals.
The reason current car controls work so well is that you don't have to look at them. You build up muscle memory and can simply reach out and adjust the volume or switch to a different radio station. A touch screen you have to look at is a massive downgrade and far more dangerous.
const int one = 65536; (Silvermoon, Texture.cs)
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Touch screens. There's your problem. They are a very poor choice for an interface in an environment where you can't devote 100% of your eyesight to it.
Auto makers seem to make a virtue out of having touch screens for everything a the moment just for the sake of using a touch screen, whereas what they should be doing is using the most appropriate interface to promote safety and clarity. To my mind that's distinct, physical buttons without too much function overloading. In other words, exactly what we had until the 90s.
people will have to look at it.
Touch UI for cars is a bad idea. Dangerous, and will break cross model and manufacture consistency.
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Cars and trucks and motorcycles bounce . Plus, we can't always be looking. See, so we can't always control where we're touching it; we can't even always control how many fingers we put down.
We need to be able to talk to these systems. My Garmin GPS does this. I don't have to touch it. I say "voice command" and off we go. No touching. Bouncing doesn't matter. I don't have to look.
Until you get to this level of interface, you're doing it wrong, and furthermore, as of this point in time, you're also behind the curve, because others are doing it right.
Thanks for this, slashdot, just this morning I was cursing at a touch interface in my vehicle.
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