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GameFace: Making a Virtual Reality Android Headset

jonyami writes "Virtual reality headsets are the next big thing thanks to the rise of the Oculus Rift, but this new headset from tiny startup GameFace Labs promises to one-up its rivals by going completely wireless. A new article goes heads-on with the new device and features an interview with the company's founder, Ed Mason."

4 of 14 comments (clear)

  1. Oculus Rift still unproven by BisuDagger · · Score: 3, Interesting

    I think it's great they are trying to tap into a unproven market because I love seeing new technology developed. But I just don't see VR redefining the gamer generation. I quite enjoy gaming without something covering my face. Still, very cool to see the technology developed.

    1. Re:Oculus Rift still unproven by gl4ss · · Score: 2

      I think going wireless with it is just fishing for investor funds at this point...

      because.. uhh.. give us some more fucking games with oculus support. it's good enough to make them. and god awful fuck no no no not the approach that valves official team had to the fucking controls NOBODY FUCKING WISHES TO ACTUALLY LOOK UP physically if they're mouse aiming in a fps game(yes all the fucking look lock options on the official tf2 vr mode suck ass and suck ass hard). it's like everyone trying to make something for them just throws all the gamers out of the window before starting "because uh it's virtual reality! totally different!" yeah fuck no it ain't. the stuff that works best with is mouselook combined with actual look.. so you just mouselook around and wasd like usual but turning your head also acts like mouse move... disorienting? actually, no, not really, if you're used to fps games. the hacked on support for half life 2 is far better than the official... most of the vr projects with oculus you see for some reason assume that people would like to walk around, physically turn and so forth.. but come on, if your'e going to be go on a gaming binge for hours you sure as fuck don't want that.

      *(I actually got on the oculus rift kickstarter and it is the future of gaming eventually. frig, just double the resolution of the developer units and it's the future of watching movies too.

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      world was created 5 seconds before this post as it is.
  2. Wireless? by Anonymous Coward · · Score: 4, Informative

    Wireless is nice, but when it comes to VR HMDs, it is low on the priority list, below imperceptible latency, accurate tracking, resolution, etc. I'd read the site to see how they're going about those issues, but more than half of the screen is taken up a non-scrolling header.

    1. Re:Wireless? by pushing-robot · · Score: 2

      I disagree. Number one on my VR priority list was the ability to get up and interact with an environment possessing entirely different geometry from the world presented to my eyes and ears. Now I'll be able to walk down the street enjoying a fully immersive game of Carmageddon.

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      How can I believe you when you tell me what I don't want to hear?