New Release of DICE, the CPU-Less Arcade Game Emulator, Adds Four Games
KingofGnG writes "DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits: ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU. It's an obscure and fascinating kind of emulation, and the offering of emulated games grows richer with each release."
Released a few days ago, DICE 0.8 adds support for four new games: Atari's Crossfire and Pin Pong, and Ramtek's Clean Sweep and Wipe Out.
Now that DICE.com bought slashdot everything is about dice nowadays!
Fuck DICE fuck BETA.
Although I own the real thing, I would love to see it emulated... It would provide a wealth of technical information about the game that would help with future repairs!
Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
Crossfire, Pin Pong, and Clean Sweep all link to the same page.
Pin Pong appears to be http://www.arcade-history.com/...
Clean Sweep appears to be http://www.arcade-history.com/...
If I have been able to see further than others, it is because I bought a pair of binoculars.
...ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU.
Well, that certainly explains all the "Powered by DICE" tags I see on Slashdot.
Your last attempt at a sentence is not grammatically correct, nor a sentence.
I remember the first Colecovision emulator some guy made -- he had a bitch of a time because one of the chips was analog and it's kind of hard to get the CPU cycles for near-infinite speed.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
That's interesting. It got me thinking, I'd expect old analog devices to have much higher latency than modern XGhz CPUs. Analog devices do take time of course - witness your CFLs, which take 200 ms to start to turn on, several seconds to reach full brightness, and several minutes to turn off completely.
Even if the analog device itself were perfect, it takes time for the electrical signals to travel from one compotent to another. If the components are two inches apart, signals can travel that two inches at no more than 5 Ghz theoretical maximum. The speed of light / electricity is 10 giga inches per second in copper.
I wonder if we'll ever see a simulation of this discrete logic gem? (likely inspired by the terrible Sly Stallone 70s movie of the same name)
This game was doing the whole "running over people in cars" thing long before Carmageddon and GTA.
It came with it's own brand of controversy too.
http://www.arcade-museum.com/g...
READY.
PRINT ""+-0
Dice doesn't release beta, they can release anything they want
I was expecting to see a wall full of resisters that did nothing but play Mario, and room full that did nothing but play Doom. And four that played Doom 3. As it is just a black screen! Go me for topical jokes!
Fail on the editors' part. Even these games used heaps of ICs, they were just typically your standard 4xxx or 74xx-series parts. Hell, some of them even used ROM chips to store things like graphics data or timing information. The only thing missing was a CPU.
Pin Pong (Atari, 1974)
Beware that due to the difficulty of optimizing the background graphics this game requires about 900 MB of RAM to function, although this should allow it to run at full speed on a reasonably fast machine.
Why so much?
systemd is Roko's Basilisk.
Besides Clean Sweep and Wipe Out, I hear DICE supports the following classics:
Backlash!
White Space
Fuck-em-Up
Alpha 2.0
Timothy's No Good, Very Bad Day
I for one, can't wait for these "new, cleaner looking!" games.
I am Audience.
Holy real-time 74xx logic batman! Yes, they built games out of 7400 based TTL logic chips back in the day. None of this CPU context switch nonsense, game hard with real-time controls. There wasn't even a hard real-time operating system:: there was no operating system. Silvered single side and two side circuit boards rivalling todays largest motherboards, dedicated rom chips with machine sockets so if you wanted to upgrade the system, you just get an IC extractor, pull out the old rom chip, and put in a new one (with the new software). Sure, most of the time they were fusable links, but it worked! One giant circuit board, and if you wanted a different game, put in a different circuit board (but that might not be so easy, because the wiring might not be quite right, you may need more power connectors, more space or different controls to connect. Yes it seems arcane compared to modern stuff, but it was ultra-modern super-duper high-tech at one time. ...That time has passed.
Another Dice slashdvertorial? Seriously?
You are correct; no CPU but loads of ICs. In fact, the name of the emulator is Discrete Integrated Circuit Emulator (DICE).
Support Right To Repair Legislation.
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