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Thief Debuts To Mediocre Reviews

The latest title in the stealth game series Thief launched in North America yesterday for the PS3, PS4, Xbox 360, Xbox One, and Windows. Reviews of the game are mixed. Rock, Paper, Shotgun's John Walker says that the story is poor, but "it matters very little, since it's only there as an excuse to link epic, intricate and hugely enjoyable levels together." He also laments the loss of a dedicated "Jump" button, noting that veterans of the series will miss it. "There are far too often obstacles that a toddler could easily scale, but Garrett won't even try, and his refusing to jump certain gaps in order to force a challenge is maddening." Polygon's review says navigating the game's open environments was fun, but "In the latter half of the game, when a glimpse of that openness was dangled in front of me once again, Thief snatched it away with murderous AI and controls that didn't feel up to the challenge." They add, "a new obsession with scripted story sequences and stealth action often leaves Thief feeling like the worst of both worlds." Giant Bomb's review is brutal, saying Thief is "a game that spends an inordinate amount of time making the player do uninteresting things while shoving the more fun stuff so far in the corner you'd be forgiven for missing most of it."

3 of 110 comments (clear)

  1. Some people don't like the slow pace by sproketboy · · Score: 3, Informative

    Some people (like toddler Alex Navarro) don't like the slow pace of these kinds of games. Web reviews are useless anyway. Youtube is a much better place to see if a game is good or not.

    TotalBiscuit's review is worth watching if you want to decide for yourself.

    https://www.youtube.com/watch?...

    1. Re:Some people don't like the slow pace by Nemyst · · Score: 3, Informative

      It's also funny how TFS manages to portray the RPS review as negative when in fact it's lauding the game as being rather fun.

      This really does feel as though the internet had already decided to hate the game before the game even came out.

  2. My thoughts as a die-hard Thief fan. by grub · · Score: 4, Informative


    I love all things Thief and have since the first release of Thief: The Dark Project.

    What the new Thief gets right:
    - Stealth. Just as good as previous iterations.
    - Lock picking. Similar to what we had with Thief: Deadly Shadows.
    - Rope Arrows. Only because they are back after disappearing in Deadly Shadows- Lighting & atmosphere. I think they nailed it.
    - Difficulty: Oh yes... they nailed this. The Iron Man setting looks great (you die, game over. You have to restart from scratch) as well as may other great tweaks. Like turning off that stupid Focus (see below)

    What the new Thief gets wrong:
    - Rope Arrows. Yay, they are back, but they can only be shot into special wood beams with rope wrapped around them. The original rope arrows could be shot into almost any type of wood, even walls and many trees, allowing for great exploration.
    - Focus. This is Thief, not Dishonored. Fuck off, Focus.
    - Swearing and sex. I'm not a prude, but I would have liked hearing more "Taffer" and "Benny's drunk"-type talk over "fuck fuck fuck fuck" and the hot sexness in the brothel. Some of us play these games with our kids.
    - Scripted actions. Escape-type scenes. Very new Tomb Raider. Maybe it's part of 'reimagining' games that these scenes seem necessary.
    I'm in to the third part of the story (the brothel) and while I am loving the new Thief as a die-hard fan, there are some serious shortcomings.

    --
    Trolling is a art,