Code.org Resurrects 'Flappy Bird' As Programming Lesson
Nerval's Lobster writes "Flappy Bird might be kaput, but its hilariously awkward hero is serving another useful purpose in its afterlife: teaching people how to code. Flappy Bird, a free mobile game for Android and iOS that asks the player to guide the titular avian through an obstacle course of vertical pipes, became a sensation earlier this year, seizing the top spots on the Apple and Google Play app stores. Its creator, Dong Nguyen, said the game earned him an average of $50,000 a day through in-app advertising — but that didn't stop him from yanking the game offline in early February. Now Code.org has resurrected Flappy Bird, Phoenix-style, from the smoking wreckage, with a free tutorial that allows anyone with a bit of time to code his or her very own version of the game. There's no actual code to learn, thanks to a visual interface that allows budding developers to drag 'blocks' of commands into place. 'Flappy Bird recently met its untimely death. We might've been tempted to cry all day and give up on spreading computer science (not really, but R.I.P Flappy Bird),' read a note on Code.org's blog. 'Instead, we built a new drag-and-drop tutorial that lets you build your own Flappy game — whether it's Flappy Bird, or Flappy Easter Bunny, Flappy Santa, Flappy Shark with Lasers, Flappy Fairy or Flappy Underwater Unicorn.' Childish? Maybe. But it could help draw people into coding for fun or profit."
Just because he pulled the game does not mean he gave up rights to it.
WAAAAAIIIT wait wait wait ...
"Flappy Bird might be kaput, but its hilariously awkward hero is serving another useful purpose in its afterlife: teaching people how to code."
and
"There's no actual code to learn, thanks to a visual interface that allows budding developers to drag 'blocks' of commands into place."
So.. you're teaching people to code by not teaching people to code?
$50,000 per day in in app advertisement? Is that even possibly correct? I mean he pulled it WHEN it got popular, not long after, so...? What percent of people really click on those things anyway?
This is the perfect opportunity to breed more Flappy Coders. I can't wait to see what Flappy Coding will bring us next!
Obvious troll is obvious.
It's really tough to do. If you want to make a for loop, I'd really rather write it than drag the block. Making anything moderately complex is hard to make. I saw one that had multiple types of for, while, ifs and forget nested loops. Variable become hard to keep track of and I felt like I had so many extras. I can't believe anyone actually makes games that way.
I still haven't played it or even watched a video about it. I do not robotically follow every hipster trend that happens. As the game has been all over the place, I have seen a couple of screenshots of the game like the one in the article. But I will probably just pass this one. I'm not criticizing the game in any way though.
One more reason to carry your C64 around with you everywhere you go.
Flappy Bird on the C64
Flappy Bird didn't gain popularity thanks to a great and innovative concept. It succeeded thanks to 1. initially fake reviews from the author 2. many people downloading it 3. and talking about it (basically asking the same question as yours) 4. more downloads. In other words, the snowball effect...
Slashdot, fix the reply notifications... You won't get away with it...
Flappy Bird didn't gain popularity thanks to a great and innovative concept. It succeeded thanks to 1. initially fake reviews from the author 2. many people downloading it 3. and talking about it (basically asking the same question as yours) 4. more downloads. In other words, the snowball effect...
Well, actually, in a way, it won thanks to an "innovative" concept..
Slashdot, fix the reply notifications... You won't get away with it...
It's a shame that the game become so big emotional endurance for the creator Dong Nguyen.
To think about all the entertaining and relaxing little moments around the world that the game created in people's lives, he deserved the success.
Flappy Bird didn't gain popularity thanks to a great and innovative concept. It succeeded thanks to 1. initially fake reviews from the author 2. many people downloading it 3. and talking about it (basically asking the same question as yours) 4. more downloads. In other words, the snowball effect...
So basically just effective marketing.
I don't think there exists a good 'why' for games like this getting ridiculously popular. It seems every so often a game will hit a few social circles in just the right way, and enough people will talk about it that it infects other socials, eventually propagating to where it shows up on 'Featured' and 'Hot' lists, which sets off another round of growth.
At least this one's not another variation on Bejeweled (which was itself very derivative).
rename the ipa .zip, open the file read the copyright see who actually made flappy birds.. check the app id objectal-info.plist ... stenerud.org copyright.. nope wait free of charge to change edit modify just thank 2009 Karl Stenerud
You'll understand why if you play one of the clones (use 'flappy' as search term in your app store) like 'iron pants'.
Hint: it's really hard to get even a score of '1' (pass a pipe without crashing). Raging after a few losses is quite common.
http://www.sesamestreet.org/cm...
That is all.
The summary has some pretty good suggestions for new Flappy games.
I thought we could so with some more ideas though.
I think an all open source version called Flappy Stallman, would be a good start.
Also Flappy ears. In honour of my girlfriends dog, who I am sure will one day lift off while shaking its head.
If I were God, wouldn't I protect my churches from acts of me?
I do that (to a degree) when I'm learning something new, like a new language, or a new library in a language I already know. So, basically when I'm writing toy programs to figure out how something works. As you start to build something more serious, the verbatim code that you find online is likely to become less useful (although it can still be useful for the concepts contained in it). If you can exclusively build your programs out of code you pull out of a search engine, then you're either making something simple, or you're re-creating something that other people have already done.
It is pitch black. You are likely to be eaten by a grue.
If you want to prevent someone from stealing your ideas, you need a patent.
Not according to the U.S. district court that decided Tetris v. Xio. See previous Slashdot story.
Really, this is "side scroller" meets "Joust". It's essentially a game with a single button, and we've had those for decades.
Dang right. I liked Flappy Bird better when it was called Piou Piou, and before that SFCave. At least Piou Piou had powerups.
If a developer chooses to pull their own app from the itunes store for iOS devices, will the app get deleted from people's phones who may have already installed it the next time they try to sync with their library?
File under 'M' for 'Manic ranting'
Who cares? What harm is done? It's not like these noobies are going to be our new co-workers, now or ever. It's not like they are taking bread from our mouths.
We should be happy that beginners take an interest in coding, not surly over some imagined insult to the collective intelligence of coders.
-kgj
I withdraw the word "surly" -- it's not appropriate here, and I apologize. Your phrase "The only exception I take ..." is not surly.
Also, I am pleased that you concluded your post with a sentiment that matches my own:
-kgj
I started doing some of the lessons. Like any good programmer, I set about trying to do things in a way that was not intended. I was most disappointed to see that my modifications didn't work in the sandbox. Instead I was just prodded to do things in the approved fashion. It's a wonder that anyone learns anything these days.
Yep. Had to be done.
Hey, the game is just like one of those crappy type-in games from the magazines back in the day anyway. I don't understand the hype.
http://csdb.dk/release/?id=129...
READY.
PRINT ""+-0
success is very luck oriented and a few early fans can make a huge difference.
http://www.nytimes.com/2012/08/05/business/of-luck-and-success-economic-view.html?_r=0
Cheap storage VM.