Valve Prepping Source 2 Engine For VR
An anonymous reader writes "In a Q&A session on Reddit last night with Valve's Gabe Newell, the founder confirmed that the company is in the process of getting the highly anticipated Source 2 game engine 'working well with VR.' Valve's Alex Vlachos, Senior Graphics Programmer, is apparently leading the charge. Still no word on when the engine may ship. Valve, who is openly collaborating with Oculus VR, demonstrated a VR headset prototype in January at Steam Dev Days. The company also launched a beta version of SteamVR which offers Steam's 'Big Picture' mode in a format compatible with the Oculus Rift VR headset. A developer who got to experiment with Valve's VR prototype says it's very impressive, even more so than the original Oculus VR dev kit."
This was evident from Carmacks talk at QuakeCon 2013. He talked about meeting with valve employees and discussing VR. He talked about how the Valve guys showed him that black to white times on the screen were just as important as standard refresh rates. So it makes sense that they would be developing Source 2 to work with VR.
Eat sleep die
Forbes claims the Occulus Rift will cost $499 or less, with the device, an omni treadmill, and supporting software going for $999.
http://www.forbes.com/sites/ja...
This would be pretty impressive considering that Sony's 3rd generation HMD sells for $999.