Valve Prepping Source 2 Engine For VR
An anonymous reader writes "In a Q&A session on Reddit last night with Valve's Gabe Newell, the founder confirmed that the company is in the process of getting the highly anticipated Source 2 game engine 'working well with VR.' Valve's Alex Vlachos, Senior Graphics Programmer, is apparently leading the charge. Still no word on when the engine may ship. Valve, who is openly collaborating with Oculus VR, demonstrated a VR headset prototype in January at Steam Dev Days. The company also launched a beta version of SteamVR which offers Steam's 'Big Picture' mode in a format compatible with the Oculus Rift VR headset. A developer who got to experiment with Valve's VR prototype says it's very impressive, even more so than the original Oculus VR dev kit."
Not what nintendo/sony/microsoft are doing.
Ok the Kinetic is pretty innovating, hopefully we will not see the same misapplication of the innovation here.
This was evident from Carmacks talk at QuakeCon 2013. He talked about meeting with valve employees and discussing VR. He talked about how the Valve guys showed him that black to white times on the screen were just as important as standard refresh rates. So it makes sense that they would be developing Source 2 to work with VR.
Eat sleep die
There have been couple of screenshot leaks from their project tracker and HL3 has always been just some kind of early experimental stub there. It may not ever be developed into a real game. Listening Gabe's lately talks, to me it seems that Valve's focus for the future is on Left 4 Dead -type online multiplayer games.
Now, on the other hand, Source 2 has had truly massive resources put into it, so at least it will be very interesting to see what this novel engine has to offer.
I don't want to be "that guy", but a response to a Reddit AMA, with no real details or anything, is quite a stretch to put into it's own news story.
Perhaps if all his comments were collated, and this was one of them you might have some kind of story, but the summary was just about as many words as the "news story" (real big comedy air quotes here) is.
My bet is that HL3 will be the first source2 game and it will have full VR support and be sold in bundles. headset (insert witty name here) + steam machine + hl3. Steam after all was (practically) launched with hl2.
Forbes claims the Occulus Rift will cost $499 or less, with the device, an omni treadmill, and supporting software going for $999.
http://www.forbes.com/sites/ja...
This would be pretty impressive considering that Sony's 3rd generation HMD sells for $999.
I've held this suspicion too. Why deliver a game people have been begging for like oversexed whores for years, when you can deliver the game and a tech improvement that'll bust everyone's balls, propelling the former to "technical marvel" and instantly making a market for the latter?
Maybe it is a problem that screen resolution and headmounted cameras can fix, but every time I get excited about VR, I think about how often I get to look at my computer screen TO THE EXCLUSION of the real world (never).
A full face headset is a 15 minute toy at best for me, because life is not generally set up for total immersion except in very rare situations.
I have a hard enough time finding a chance to play games without a pause button, I can't imagine how little time I would play one that requires you to don and remove a facemask in-between distractions.
I mean there are lonely otaku that could live in this thing, but the vast majority of people *even geeks* actually have to log into the real world more often than you'd think.
I know I know, games aren't geared toward old dudes with disposable income and kids and wives... but really, VR seems to have a deceptively small use-case
I highly doubt it. Nintendo has been a majority about group-in-a-room play. VR takes heavily away from everyone sharing the same point of view
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
That...may not be a bad thing.
Linux, you magnificent bastard, I read the fucking manual!
So does giving one person a touch-screen controller with a different view...
My bet is that HL3 will be the first source2 game and it will have full VR support and be sold in bundles.
As cool as that would be, Gabe also said this in the same AMA:
6) We aren't holding any game until VR is shipping. You don't want to create that kind of dependency.
Georgia Tech, the leader in Chia(tm) technology.
Valve doesn't plan on selling vr headsets, they just made theirs for development.
The Official Site of 1337 Pwnage
The most obvious game type for VR would be FPS, but I can imagine a few others that I would love to play in VR. Top of my list would be space sims - I would love to be able to sit down at my desk, pop on a VR hood, and play something along the line of X-Wing or Freespace. Flight sims and racing games would work really well also.
Redundancy is good And also good.
Half-Life 3D?
People will pass up steak once a week, for crap every day.
If you think that "working really super hard" makes art come out faster, there is a reason you're not the one making HL3. They might have already finished it, looked at the product and said "this is bad, start over", as they did nine times with TF2.
But no, please keep shouting "where is HL3!!" because it's super important to the history of the world that a single video game comes out.
The amount of impatience you show with VR and Video Games (HL3 in this case) is kind of astounding. What are you out, having to wait?