Sony Announces Virtual Reality Headset For PS4
An anonymous reader writes "Sony has announced 'Project Morpheus,' their project to develop a virtual reality headset for use with the PlayStation 4. 'Using a combination of Sony's own hardware, combining personal video viewers with PlayStation Move controllers, PlayStation engineers experimented with multiple prototypes.' They've been working on it for over three years — here's a picture of the current incarnation. The headset will use 3D audio tech that changes as players move their heads. One of their big goals is to make it extremely simple to use. They intend the display to be 1080p with a 90-degree field of view."
Most gut instinct thoughts of this can think of 8-9 good reasons to not have faith in Sony's ability to do this.
But this gut instinct thought Facebook would be gone years ago, that the Wii would fail in the previous console generation and that Microsoft Office would have been made irrelevant years ago.
Sony has plenty of experience and desire to succeed in this area and is good at hardware and programming specs --- and this is exactly the kind of technology they could probably "get right" and have plenty of motivation to want to do it.
Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
Looks like it'll be annoying to wear for long (5+ min.) durations.
AirSpeak - http://itunes.com/apps/AirSpeak
Most PS4 games are rendered in sub 1080p resolution and scaled, some games run at 60 fps but often they run at 30 fps, and the fov in most games is 70 degrees or even less.
The Oculus Rift guys are pushing for 120+ fps, 1080p+ resolution, and 105 degree fov.
The Oculus guys did their research and found that all of this is required for a good experience. The PS4 hardware can't come close to meeting any of those requirements and their headset is going to be a terrible experience and just make people think all VR headsets are terrible.
Some big management guys at Sony are pushing for a VR Headset because it is going to be the next big thing, but they don't understand any of the technical details and it is just going to fail.
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(probably 1080p 30FPS.. ugh..)
This is the decision of game designers who choose effects over framerate. The PS4 is perfectly capable of delivering 1080p at 60fps, or 2160p at 120fps*, subject to a reduced graphics budget, but none of them seem to want to go that way these days.
*by which I mean, it could calculate the values of 8.2 million pixels 120 times a second - other technical qualifications notwithstanding
systemd is Roko's Basilisk.
and yet their star games had to sacrifise resolution and framerate in order to run on the ps4
No, they didn't have to. The fact is, no matter how powerful the console, you can always chuck in more effects and more realistic asplosions by reducing the framerate and resolution to a (debatably) acceptable minimum.
systemd is Roko's Basilisk.
The FOV is decided by the lens they put in the eyepiece of the output device and a single variable in your graphics engine of choice. It's not a graphics performance issue.
No kidding!!! What do you say at this point?