Unreal Engine 4 Launching With Full Source Code
jones_supa writes "Today Epic launched Unreal Engine 4 for game developers. Supported platforms are Windows, OS X, iOS and Android, with desktop Linux coming later. The monetization scheme is unique: anyone can get access to literally everything for a $19/month fee. Epic wants to build a business model that succeeds when UE4 developers succeed. Therefore, part of the deal is that anyone can ship a commercial product with UE4 by paying 5% of their gross revenue resulting from sales to users. This gets them the Unreal Editor in ready-to-run form, and the engine's complete C++ source code hosted on GitHub for collaborative development."
If Epic demonstrated the capabilities of this engine by also having a first-party game released along with it. They could make it a multiplayer first person shooter, which I know is a well-trodden field, but I really think Epic could do it - especially one that includes LAN play, which seems to be poorly represented in games these days. And then, they could bundle a few of the tools with the game so that some gamers could make their own content for it, and do something really earth-shattering - user-generated DLC, FOR FREE!
If only I could think of a name for this game....
...couldn't they use it to build UT4? Please? After 6 years, I'm getting just a little bored of UT3.
UDK used to be free to play with. It's exciting until you realize there's a subscription attached and if you build a game with it 5% of the gross. That doesn't sound like much but when you stack it on top of the ~30% gross from your preferred sales channel, plus the fees from whatever other middleware you might want (Scaleform, FMOD, Bink, and Havok come to mind) and then add taxes, you're struggling to break even.
https://store.unity3d.com/
$1500 gets you the pro version, or $75 a month. That's not thousands.
Android and iOS are another chunk of cash each but are not required unless you're targeting those pro features.
Of course you can use and release free if you don't need the pro features...
And what financial risk are they taking? If I make a game and it flops badly with no sales they are still ahead by my monthly subscription.
I don't suffer from insanity, I enjoy every minute of it!
Geez, it's 5%. Stop pretending like this is an onerous burden on developers. Commercial 3d engines used to cost a flat fee in the mid-six-figure range (i.e. $250,000 to $500,000).
So if I make a game from this and pay people to play it, will Epic cut me a check for 5% of what I'm paying the players?
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