Getting Misogyny, Racism and Homophobia Out of Gaming
An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."
It's almost like there's a reason some people are victimized more than others. But no, let's blame the victims instead of the people causing the harm, because it's easier to be an Internet Contrarian (TM) than to actually think about the issues.
There's no -1 for "I don't get it."
No pretty sure it's modern day militant feminism. And it's desire to piss all over anything that doesn't fit their tidy little view of the world. And should you point it out, you're: Sexist, racist, rapist, molester, pedophile, and/or committing sexual harassment.
Om, nomnomnom...