Getting Misogyny, Racism and Homophobia Out of Gaming
An anonymous reader writes "A central theme for several talks at this week's Game Developers Conference has been how to deal with the abuse generated by a small segment of gamers. BioWare's Manveer Heir says he wants the industry to stop being scared of challenging the most outspoken and vituperative members of the gaming community. His GDC talk focused on 'misogyny, sexism, racism, ethnocentrism, nationalism, ageism, ableism, homophobia, transphobia, queerphobia and other types of social injustice.' He said, 'We should use the ability of our medium to show players the issues first-hand, or give them a unique understanding of the issues and complexities by crafting game mechanics along with narrative components that result in dynamics of play that create meaning for the player in ways that other media isn't capable of.' Meanwhile, Adam Orth, who became the center of an internet hatestorm last year after an offhand comment about always-online DRM, said game developers should make an effort to encourage their playerbase to behave in a more civilized manner."
You do know that feminism isn't about hating on men or trying to mooch off society right? Evidently you don't.
Well that is because there is empirical evidence to the contrary.
Whatever happened to "sticks and stones"? Are we such wimps that we're now going out of our way to be offended by the fantasy worlds that we're voluntarily taking part in?
kurzweil_freak
5th Kyu Genbukan Ninpo/KJJR student
Be the darkness that allows the light to shine.