Ouya Dropping 'Free-to-Play' Requirement
itwbennett writes: "One of the Ouya micro-consoles's selling points has been that you can sample every game for free. That requirement is going away soon. In a recent blog post, Ouya's Bob Mills said, 'In the coming weeks, we're going to let devs choose if they want to charge up front for their games. Now they'll be able to choose between a free-to-try or paid model.' Good news for developers, perhaps not as good for customers. 'Maybe this new policy will attract new developers that can offer something compelling enough to be a system seller,' writes blogger Peter Smith."
Maybe you operate from a foreign dictionary.
"Requirements" and "Features" are very different things.
In regards to this article I am focused on pay vs free.
They never should have made this a requirement... I want open, so that people can charge nothing OR what ever the heck they like!
Besides the clunky controller, and the chicken and the egg problem of no developers...
The main problem with the OUYA is that it does nothing you can't get from a cell phone plugged into a TV with bluetoothed controllers.
Everyone has a cell phone, so the OUYA just seems redundant.
God spoke to me
Towerfall is probably it's best known game. It made Ars Technica's top 10 of 2013 and has a sequel in the works for OUYA, PS4 and PC. I haven't played it myself though. I use mine almost exclusively for XBMC (and am perfectly happy with it)
I definitely think this is a move in the right direction. I could see the retro-game market really explode on OUYA. I'd spend a few bucks each for some ports of SNES/Genesis era games easily.