Ouya Dropping 'Free-to-Play' Requirement
itwbennett writes: "One of the Ouya micro-consoles's selling points has been that you can sample every game for free. That requirement is going away soon. In a recent blog post, Ouya's Bob Mills said, 'In the coming weeks, we're going to let devs choose if they want to charge up front for their games. Now they'll be able to choose between a free-to-try or paid model.' Good news for developers, perhaps not as good for customers. 'Maybe this new policy will attract new developers that can offer something compelling enough to be a system seller,' writes blogger Peter Smith."
They are a barely alive gaming platform and they are starting remove features they were built upon...
Not smart.
Do not look at laser with remaining good eye.
When I was one of the first few hundred to sign up for their kickstarter and then received my unit well after I could have purchased it for the same price at Best Buy, I was done.
Then, when it took them another 3-4 weeks to get me my other controller, I sold it on the Internet like I did the Ouya and first controller.
I've heard nothing but complaints about it, and now they're removing one of the only promises they've actually kept to this point.
What a way to blow through millions of dollars. It'll be dead in a year. And I say good riddance.
Speaking from personal experience, "Free to play" games generally are not even close to free. It's pay to play, rent your EXISTING equipment, pay to win, pay for upgrades, the list goes on. So for me this makes the platform more appealing.
I like my games to be 1 transaction (The purchase) and it's done. Expansion packs are okay too.
Besides the clunky controller, and the chicken and the egg problem of no developers...
The main problem with the OUYA is that it does nothing you can't get from a cell phone plugged into a TV with bluetoothed controllers.
Everyone has a cell phone, so the OUYA just seems redundant.
God spoke to me
The big problem with the Ouya is that there is no really good exclusive out there to show people what the console can really be pushed to do. So you have a lot of half-hearted ports from other platforms, pretty much limiting the sales of the product to people who haven't purchased any recent computer, game console, phone or tablet (very few indeed).
Frankly, Ouya needs to pick a product that is distinctly their market - nurture and help it be THE GAME on the Ouya to own, a reason to buy the console and controllers. Really showcasing what the system can do with the hardware its got will bring developers looking to 'one-up' that product and it really would have a shot.
Right now - its a no-mans land of retreads and badly written indie games. And I can say this as someone looking to release a product on the Ouya.
The main problem with the OUYA is that it does nothing you can't get from a cell phone plugged into a TV with bluetoothed controllers.
It's cheaper than buying a new unlocked Android phone with HDMI out (which not all of them have) and buying such a Bluetooth controller. Or are you assuming that people already carry an Android phone with HDMI out? Besides, does Google Play Store yet support searching for games that support a Bluetooth controller? Support for the OUYA controller is a given on the OUYA store. Games on Google Play Store are more likely to support the touch screen and leave Bluetooth controllers as an afterthought.
Everyone has a cell phone
I have a cell phone, but it's not one that runs Android. I can't seem to figure out how to get any games for my Audiovox 8610 on Virgin Mobile other than the blackjack game and the Hansel and Gretel-themed Columns clone called Magic Hexa that came with it.