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Xbox One Reputation System Penalizes Gamers Who Behave Badly

New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports."

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  1. Re:OMG FAG LOL by pla · · Score: 1, Troll

    All to easy to hit the "report" button in frustration after the same guy headshoots you for the 6th time in a round.

    Clearly you missed the intent of this, then.

    Shooting people, even in-game, naturally counts as antisocial behavior. In order to keep a positive rating, you need to all sit around the battlefield and sing Kumba-Ya. You can expect a Mario-clone as MS's next big hit.

    Of course, I think Microsoft underestimates their user base - As the real outcome of this rating system, people will compete for the worst ratings possible. Go ahead and refuse to play with 95% of the userbase - Which rating will end up with reduced matchmaking possibilities?