Michael Abrash Joins Oculus, Calls Facebook 'Final Piece of the Puzzle'
trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'"
Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you.
Keep that in mind. Facebook is not a company of technological excellence (Apple) or software excellence (Google), but simply got lucky for being the social site that everyone went to.
He was a developer in Quake and has released Michael Abrash's Graphics Programming Black Book.
"Michael Abrash is a game programmer and technical writer specializing in optimization and 80x86 assembly language, game programming, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. Related issues were covered in his later book Zen of Graphics Programming. [...] After working at Microsoft on graphics and assembly code for Windows NT 3.1, he returned to the game industry in the mid-1990s to work on Quake for id Software. "
http://en.wikipedia.org/wiki/M...
Laugh while you can, monkey-boy.
He's well known if you're into the low-level machinery of game graphics.
Turn in your geek card.
In addition to what other people have already said, his columns on graphics in the old dead-tree version of DDJ were a must-read.
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
Would never have been an error in the past sadly.