Slashdot Mirror


Ultima Online Devs Building Player-Run MMORPG

An anonymous reader writes: "A group of former developers for Ultima Online has created a game company called Citadel Studios, and they're working on a new MMORPG called Shards Online. '[CEO Derek] Brinkmann described the game as a player-run MMO, which means at the highest level they can run their own servers and change the settings of that world, altering how long nighttime lasts or how quickly players can gain skills. On the next level down, server administrators can take the form of god characters, who can spawn monsters in the world, create items and launch live events. And in the level below that, players can modify the gameplay code. ... The game is set in a multiverse, where players can travel through different worlds. While all the worlds are unified by the same rule-set, Cotten told Polygon that they are each themed differently, and these themes will offer players a different experience. There's a world inspired by high fantasy. There's a world that is coming out of a steampunk industrial revolution. There's a world that consists of a coliseum in which players can fight each other in player-versus-player battles.'"

1 of 75 comments (clear)

  1. Re:well that was new... by Oligonicella · · Score: 5, Insightful

    The introduction of the later crap -- PvE-only areas,

    Actually, a lot of people *like* to enjoy the universe of their choosing without some douche who's spent half a lifetime grinding up to maximum constantly coming around and squashing players they're not involved with just to screw with them. Halo isn't for everyone. I prefer the games where you can flip PvP on and off.