How Ford's Virtual Reality Lab Helps Engineers
cartechboy (2660665) writes "Facebook bought OculusVR and the world tilted a little on its axis. But good old Ford has been using VR all along without much fanfare. VR tech effectively gives Ford engineers X-ray vision, so they can — virtually — see through a vehicle's structure, which helps to design mechanical hardware, and spot issues with designs that might interfere with vehicle 'hard points.' Ford's engineers also use VR headsets to check out exterior and interior designs of cars that don't exist in the physical world — at least not yet. Team members walk around virtual cars to preview designs, or "get in" to check if interior layouts will work in the real world."
Well, if you just had X-ray vision and trans-substantial tools like the Authorized Ford Dealerships it wouldn't be such an issue.
You've gotta admit, when it comes to proprietary lock in it's pretty damned effective to have "raise the body 3 feet" be step one in the official repair manual.
--- Most topics have many sides worth arguing, allow me to take one opposite you.
The rendering frame rate of their system leaves a lot to be desired. The VR hardware looks good for their needs and usage, but that frame rate totally kills the immersion. That's inexcusable in this day and age - people have better gaming rigs than that. My guess is they have a very poorly optimized modeling system that has to pull data from whatever CAD systems they use.
1) The framerate doesn't need to be optimized as they're not going for immersion, but rather the ability to look things over from novel angles in a semi natural way. In fact immersion might run counter to their goals in this situation.
2) The car models are probably extremely detailed and overmeshed even to guarantee that the model has high physical fidelity. A large amount of the performance in games that is lost in CAD is due to geometry bandwidth.
3) Also X-Ray mode implies some pretty interesting alpha blending type effects so they're probably losing most of their Z-Culling and line drawing also isn't as optimized in graphics hardware as most people don't use it. It's actually a selling point on several CAD workstation graphics cards that they accelerate line drawing.
4) The motion capture system tracking their hands and heads also probably introduces some level of system latency.
I don't care what you say, all I need is my Wumpabet soup.
the FB/Oculus Rift news?
"But good old Ford has been using VR all along without much fanfare".
Exactly.
Then Nintendo did the Virtual Boy and the segment imploded.
Removing/loosening motor mounts, putting the car into gear and pushing it forward/backward to shift the engine a cm or so and gain clearance is SOP for working on transverse engine, front wheel drives. You can do it in your driveway.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
But a low framerate contributes to simulator sickness. It's no wonder the engineers in the video are careful to move their heads slowly.
The VW bug was not designed by "they" It was designed by the Porsche company to meet political demands by Adolf Hitler, for a very simple German made car, costing less than 100 marks and with better than 40 mpg fuel consumption, capable of fitting a small family. It also incorporated previous design work by Ferdinand Porsche, which is why parts for Porsches and for VW Beetles were cross-compatible for so long.
The design is fascinating for its _simplicity_. It's the simplicity found in designs by a master craftsman. The presence of the engine in the rear, for example, meant a much smaller and more compact transmission without the lengthy drive shaft of contemporary front engine, rear drive wheel designs. That meant less high quality, high strength, high durability steel was needed in the manufacture, which helped keep prices down. The shape of the car worked both aerodynamically, to help gas mileage, but mechanically, with shapes that were forgiving of minor manufacturing perfections, and with placementn of connectors that made the vehicle easy to repair, easy to adjust for slightly miscut or miscast components, and easy to repair.
If you ever had the opportunity to work with one, you'd have noticed similar quality in the engine. It was _easy_ to remove if needed, and very intelligent design went into the layout so that tools could reach mounting screw or bolts and the various adjustment points for the carburetor. Its major flaw was a tendency to burn oil (which is not surprising for an engine made so inexpensively, high quality seals and tight tolerance mechanical parts cost _money_). They also had a tendency for the bottom of the car to become dangerously corroded by road salt. The broad use of road salt was nowhere near as common when these cars were designed, and would have been quite expensive to protect against. The old Beetles were so light that it was often possible to simply _lift_ or push them out of trouble when they got stuck in snow or mud: they actually floated for a while if they ever landed in water. Lifting them out of trable happened repeatedly when I was much younger and snow plows buried my old car.