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A 2560x1440 VR Headset That's Mobile

New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."

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  1. Re:Resolution is not the hard-to-solve problem.. by catmistake · · Score: -1, Troll

    Carmack is closer to the truth, but still misses. Really, it's not that the problem is latency of the device, but of our brain or conscious/unconscious minds' ability to notice the latency. You may think that is saying the same thing, but it is not. Manufacturers are putting their focus on the wrong thing. The device works exactly as it's spec called, exactly as it was designed. It is insufficient because they did not measure this stuff at where it matters, and apparently they are going to continue with this style of trial and error or hit and miss development, and releasing these devices that are insufficient for sensory immersion. What the manufactures are effectively doing is making a shoe for a foot they never see or even try to look at, and never seem to get any feedback from until the shoe is completely fabricated with all the bells and whistles, and then they try to shoehorn it onto a foot... then they start to see what's wrong but in the wrong way, and they go back to making another shoe with the little they learned from the shoe being too tight or too big for the foot.... instead of learning and understanding everything they need to about the foot first to make a shoe that fits and is comfortable and does what they intended it to do.