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iPad Fever Is Officially Cooling

Hugh Pickens DOT Com (2995471) writes "Christina Bonnington reports that the public is not gobbling up iPads like they used to. Analysts had projected iPad sales would reach 19.7 million but Apple sold 16.35 million iPads, a drop of roughly 16.4 percent since last year. 'For many, the iPad they have is good enough–unlike a phone, with significant new features like Touch ID, or a better camera, the iPad's improvements over the past few years have been more subtle,' writes Bonnington. 'The latest iterations feature a better Retina display, a slimmer design, and faster processing. Improvements, yes, but enough to justify a near thousand dollar purchase? Others seem to be finding that their smartphone can do the job that their tablet used to do just as well, especially on those larger screened phablets.'

While the continued success of the iPad may be up in the air, another formerly popular member of Apple's product line is definitely on its way to the grave. The iPod, once Apple's crown jewel, posted a sales drop of 51 percent since last year. Only 2.76 million units were sold, a far cry from its heyday of almost 23 million back in 2008. 'Apple's past growth has been driven mostly by entering entirely new product categories, like it did when it introduced the iPod in 2001, the iPhone in 2007, and the iPad in 2010,' says Andrew Cunningham. 'The most persistent rumors involve TV (whether a new Apple TV set-top box or an entire television set) and wearable computing devices (the perennially imminent "iWatch"), but calls for larger and cheaper iPhones also continue.'"

1 of 386 comments (clear)

  1. One simple reason for this by demachina · · Score: 5, Interesting

    Apps are becoming progressively worse, not better, over time. In the early days there were a lot of cool apps written by people who just wanted to write cool apps for a cool new tool.

    Now with the preverse incentives of the app market, the app store is saturated by apps trying to squeeze a maximum amount of money for a dwindling amount of useful application.

    In app purchases, in particular, are well on their way to completely destroying gaming at all levels.

    Every free app you download any more is ususally worthless until you shell out significant amounts of money in IAP to make it usable, and then its still usually still not good

    I'm all for paying software and content developers for their efforts but the methodologies for achieving this in app stores and on the Internet in general has completely failed.

    Increasingly the only thing I use my tablets for is an ereader. They excel at that, but for just about everything else the app comcept has failed.

    --
    @de_machina