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Why Should Game Stories Make Sense?

An anonymous reader writes "An opinion piece at Polygon raises an interesting question about how we perceive video games: why does so much effort go into having the plot make perfect sense? Think about games you've played that have a story. How much do you actually remember? You can probably name the protagonist and antagonist, but do you really know what they were fighting about? The article says, [Developer Jake Elliot] talked about the difference between a puzzle and a mystery. He argued that a puzzle has a solution, while a mystery may never be solved. A puzzle must make sense, but a mystery may well not. In the context of a game, the mechanics are the puzzle, while the theme is the mystery. The game play must be predictable, or the player will never master it. But the theme can be evocative and open-ended. A theme evokes the horrors of war; the mechanics remind you to reload your gun. The plot is stuck in the middle. It wants to make sense of a game, but the game play is already doing that. If we were watching a movie, the plot would provide the backbone, but games don't work like movies, and the plot can get in the way. It can feel awkward and unwelcome, while a looser thematic layer can be the most memorable part of the game.'"

13 of 169 comments (clear)

  1. The real plot problem by noblebeast · · Score: 4, Insightful

    The real plot problem is that not enough effort goes into game plot development.

    --
    Its not so bad as long as you can keep the fear from your mind.
    1. Re:The real plot problem by loonycyborg · · Score: 4, Insightful

      The real problem is the lack of integration of plot and gameplay. In most current games 'plot' exists as some cutscenes and scripting forced on gameplay that otherwise exists in different universe. Instead gameplay itself should drive the story, not scripting.

    2. Re:The real plot problem by Penguinisto · · Score: 3, Interesting

      The real plot problem is that not enough effort goes into game plot development.

      I dunno - sometimes they over-do it, taking themselves way the hell too seriously.

      I think the coolest game I ever played is still an old-assed text-based game. The game came with a scratch-n-sniff card, a 3D comic book (with glasses), and just enough 'plot' to get you started. The plot is is scare quotes because, quite frankly, it's intentionally stupid, silly, risque - but hellishly funny. The game itself required a ton of imagination on your part (because it was all text-based), and a lot of mental recall to avoid getting lost, killed, etc.

      Even now, 2+ decades later, I still get a smile when I think of the so-called "plot" (it begins in Upper Sandusky, Ohio, then instantly puts you on Mars, etc...)

      That aside, here's something else to consider: one of the absolute most popular games of the '90s was the Doom/Quake franchise, right? The 'plot' for Doom and Quakes I, II and III were thin at best, and let's be honest - it only got in the way of the real reason we all played Quake: Kill shit in realtime 3D and watch the gibs fly. The big 'plot' in the CTF/Team Foretress/WeaponsFactory MODs, and in CounterStrike and suchlike? Really - what plot?

      I guess what I'm getting at is this: a plot is only useful sometimes - not all games need one, and if a game really needs a heavy, complex plot, then maybe it's just trying to cover for crappy gameplay?

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    3. Re:The real plot problem by chmod+a+x+mojo · · Score: 4, Insightful

      You are 100% correct in that not all games need a deep plot. FPS's for example just need enough plot to get you to the next slaughter zone.

      A RPG with little to no plot would be pretty much worthless though. Yet as we have seen with Square-Enix and the unfortunate butchering of the Final Fantasy series post X / X-2 a good plot can't help if you have a battle system that people hate because it radically deviates from the 11 prior main story-line games that literally grew your franchise and people loved. FF-13's story was decent, but the game play just didn't feel like the FF series people had grown to love... especially for those who cut their teeth on FF7. It just wasn't fun running through a map that was basically a curved tunnel ( FF-13).

      Same goes for the Tales of (____) series games, without the plot, and just as important, character interactions the games would just be doing boring repetitive shit for no reason.

      In other words, games have to have enough plot to drive game play ( how much depends on the genre of game), and good enough game play ( not deviating too far from prior games if in a series and pissing off long time fans ) to keep people interested.
         

      --
      To err is human; effective mayhem requires the root password!
    4. Re:The real plot problem by mjwx · · Score: 3, Interesting

      The real problem is the lack of integration of plot and gameplay. In most current games 'plot' exists as some cutscenes and scripting forced on gameplay that otherwise exists in different universe. Instead gameplay itself should drive the story, not scripting.

      Half Life, Deus Ex, System Shock and System Shock 2.

      Oh wait, you said most current games, PC games of yore had perfected mixing gameplay and storytelling by 2000. Even some modern games have managed it, Fallout 3/New Vegas had very short stories (main plot) but it was player driven and player influenced as well as having a crapload of non-essential tasks and info that can also effect the ending.

      May as well add KOTOR and Mass Effect into that list.

      The problem is with games that put a half arsed effort into making a story. Thinking of all your COD's here where they follow a generic story with overused cliche's and terrible scripting. A nameless, faceless musclebound meathead sent out to destroy an enemy that's perfectly designed to retard sympathy (Nazi's and Terr'ists). Few games manage to work moral ambiguity into their stories, not even the classics like Half Life (which is quite simple as stories go, but perfectly integrated into gameplay). Not all games need a complex story or even a story at all but a simple story (or a complete lack of one) is far better than a bad story.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  2. Depends on what you mean by Sycraft-fu · · Score: 5, Insightful

    They don't need to make sense in a universal fashion, they can be completely unrealistic/unbelievable. However they should make sense internally. Whatever rules are laid out in the game universe, it should make sense within that setting.

    Most people can easily suspend disbelief and accept another world. However that suspension can be shattered if nothing makes sense, the rules keep changing, and there's no internal consistency.

    That was, for example, one of the big problems in the Mass Effect games. I won't go in to details to not spoil it but the ending of the trilogy was bad in a large part because it had no internal consistency. It didn't make sense in regards to the narrative that had been going on in the games up to that point. It was a deus ex machinia kind of event that just shattered the story for many.

    So no game stories don't need to make sense in terms of the real world, but if they are to be good they should make sense in terms of themselves.

  3. Pot meets Kettle by westlake · · Score: 4, Funny

    Is not a reputable source at all. The entire site is based on click baiting articles and opinion pieces.

    You're new here, I take it.

  4. do you really know what they were fighting about? by Culture20 · · Score: 4, Insightful

    In the games that were AWESOME, I do. And you know what made those games awesome in my opinion? Internally consistent plots (along with good gameplay).

  5. The Cake is a Lie by Scowler · · Score: 4, Insightful

    Portal / Portal 2 : Great games with both fantastic gameplay AND brilliant writing.

  6. Half Life anyone? by MindPrison · · Score: 4, Insightful

    Anyone who remembers Half Life would probably understand the importance of a story within a game.

    Before Half Life, I played 2D console games like Pac-Man, Asteroids, Space-Invaders and other today classics, followed by 3D games like Wolfenstein, DOOM, The QUAKE series etc... no one of them had any decent stories IMHO. Then Half Life came along, it was a milestone in video gaming. Video games and actual VIDEO now merged into one, and games never felt this immerse and exciting. I remember literally jumping in my chair when the onslaught of surprises came to life in that game.

    When introduced as a worker in the Black Mesa research facility - I actually FELT like I was really working there, just to face a day out of the ordinary. We could walk around and "sort of" talk to people, and it felt ...real somehow. I wish games where that awesome, but somehow...the sequels plus a lot of other games have failed to pick up where Half Life left of, but I personally feel THIS IS THE WAY TO GO!

    --
    What this world is coming to - is for you and me to decide.
  7. So they want to dumb it down even more? by gweihir · · Score: 3, Interesting

    If they continue that, they will eventually reach the level of TV. That one I have up a decade ago, because I could not stand the stupidity any more.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  8. What an odd question by Your.Master · · Score: 4, Insightful

    They should make sense because I like stories that make sense, and I buy video games with stories I like.

    You can have an entertaining game without any plot or with extremely little (eg. Super Mario Bros.), but a plot that actually doesn't make sense is going to bother me exactly as much as a movie that doesn't make sense, and the fact that "games don't work like movies" is an additional obstacle to writing a coherent plot, not an excuse for not trying.

    I also suggest that he's probably talking to people who don't care about plots. The plot is the main thing I remember from most games. I can absolutely tell you what the characters were fighting about in any of my favourite games. I can list sideplots. I can't necessarily tell you what buttons you press to do certain actions.

    I also suggest that the "looser thematic layer" is important to movies, too. The Matrix didn't get by on the strength of its plot, and the early "twist" that they were all living in a computer simulation was absolutely not novel. But it had a strong themes and, at the time, a unique artistic stance that is often summarized with reference to "bullet time". How many people remember why Neo went to see the Oracle?

    Adventure games are nearly all plot. A strong subset of RPGs are like that too -- the Elder Scrolls games not so much, they are about theme, and I don't like those games and they bug me at every release by overshadowing all the RPGs I like. The Infinity Engine games had better plots, but not necessarily strong themes, although Planescape had both and is well-loved. The original Fallout also had strong theme & plot elements, but it strayed further into theme and away from plot as time went on, culminating in Fallout 3 (New Vegas backtracked a bit, to my delight).

    Mass Effect tried for both too, and with the controversy over the ending you can absolutely see how important plot truly was.

  9. Re:Don't forget BSG by Richy_T · · Score: 3, Insightful

    I call it cargo-cult writing. The writers know the elements that go into a great story so they ape them and add them to their scripts but when it comes into organizing it into a cohesive whole and wrapping it up nicely at the end, they have no idea. Thus you end up with a show which has a mediocre to good beginning, a fantastic middle and then it all falls apart towards the end.

    I used to be really upset when many of the shows I liked got cancelled. These days, I suspect they may just have ended up sucking and probably the writers were relieved they got cancelled before they got found out. There *are* writers who can pull it off (JMS, Whedon) but others like RD Moore are just fakes.