The Ways Programming Is Hard
An anonymous reader writes "Those of us who spend our days sitting in front of a screen trying to make computers do our bidding know how difficult programming can be. But from an outside perspective, there's not much to indicate difficulty. Most of us have heard somebody compare our job to digging ditches, or some other manual labor, meant to contrast easy (sitting around and typing) versus hard (muscle-wearying work). Now, Peter Welch has written an amusing essay to help combat that point of view, titled Programming Sucks. He compares bridge building to a big software project. Here's a small part of it:
'You start by meeting Mary, project leader for a bridge in a major metropolitan area. Mary introduces you to Fred, after you get through the fifteen security checks installed by Dave because Dave had his sweater stolen off his desk once and Never Again. Fred only works with wood, so you ask why he's involved because this bridge is supposed to allow rush-hour traffic full of cars full of mortal humans to cross a 200-foot drop over rapids. Don't worry, says Mary, Fred's going to handle the walkways. What walkways? Well Fred made a good case for walkways and they're going to add to the bridge's appeal. Of course, they'll have to be built without railings, because there's a strict no railings rule enforced by Phil, who's not an engineer. ... Would you drive across this bridge? No. If it somehow got built, everybody involved would be executed. Yet some version of this dynamic wrote every single program you have ever used, banking software, websites, and a ubiquitously used program that was supposed to protect information on the internet but didn't.' Welch goes on to gripe about all the ways in which programming is almost awesome, but ends up being annoying."
'You start by meeting Mary, project leader for a bridge in a major metropolitan area. Mary introduces you to Fred, after you get through the fifteen security checks installed by Dave because Dave had his sweater stolen off his desk once and Never Again. Fred only works with wood, so you ask why he's involved because this bridge is supposed to allow rush-hour traffic full of cars full of mortal humans to cross a 200-foot drop over rapids. Don't worry, says Mary, Fred's going to handle the walkways. What walkways? Well Fred made a good case for walkways and they're going to add to the bridge's appeal. Of course, they'll have to be built without railings, because there's a strict no railings rule enforced by Phil, who's not an engineer. ... Would you drive across this bridge? No. If it somehow got built, everybody involved would be executed. Yet some version of this dynamic wrote every single program you have ever used, banking software, websites, and a ubiquitously used program that was supposed to protect information on the internet but didn't.' Welch goes on to gripe about all the ways in which programming is almost awesome, but ends up being annoying."
Only complete idiots/tools think this way about any profession. Brick laying looks easy, but I wouldn't trust someone who's never picked up a trowel in their life before to put up a brick wall. Anyone 'outside the profession' should only be concerned that the code works, is maintainable, and is to spec, along with passing a security audit.
What I struggle with is translating badly worded/badly thought through/incomplete business requirements into program logic. All too often something which seems straight forward to a business person is a can of worms when it comes to implementing it.
I want a list of atrocities done in your name - Recoil
He's wrong though.
... Aaaand the customers often buy it :).
Bridge building is more like compiling.
Bridge designing is more like programming/program designing.
And there's the big difference.
Civil Engineering:
Design Phase costs about 10% of Build Phase
Build Phase involves tons of construction workers and heavy machinery.
The blueprints and plastic models are way cheaper to make than the Real Thing.
Management often doesn't mind spending a bit extra to get the design better, because the budget only allows for one big Build.
Software Engineering:
Design Phase costs more than 1000 times the Build Phase.
Build Phase involves the programmer typing "make all" and going to read Slashdot or fetch a coffee.
The plastic models cost as much to make as the Real Thing.
Management often sells the blueprints/plastic models as v1.0 because they compile and "kinda run" and the budget only allows for one big Design...
It should be no surprise then that the plastic models regularly fail.
Portable toilet cleaner ...
Sewers cleaner
Animal masturbator
Janitor at a porno theater
Programming is bonanza
It is....sometimes. The biggest problem with Open Source QA is also one that affects a lot of research, everyone wants to code, nobody wants to be a reviewer/bug fixer.
Look at the HeartBleed bug, there was only one source review before release. There could have been more, but open source suffers from the peer-review paradox: the people with the ability and resources to do thorough reviews are the ones least likely to want to do reviews. Quite simply, there isn't any "glory" in it, and it isn't nearly as much fun as creating new code yourself. Now in big commercial operations, especially web sites, there are large QA departments where everyone has a financial motivation to scrutinize code and find weak spots. Really if companies like Google et. al want to help open source, they shouldn't just contribute code, they should donate their QA team's time and talents to doing really thorough reviews on critical open-source code before it's merged into the main branch.
Monstar L
(Wait, did I just hear you denying that the general) problem of "other peoples' code" is an actual problem?
Because if so, I think you may be the script kiddy in a minimum-wage cubicle farm.
Bonus points for realizing that your own code from three months ago is also "other peoples' code".
The best part is when you find out that the "other guy" who put in the stupid code is you from months or years ago. You start to get incensed and rant about what idiot would write such awful code, check the commit logs, then facepalm as you realize it was you.
I occasionally wonder if that kind of thing would happen less frequently if our profession wasn't so quick to fire the guys whose gems turned black.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
Software Development is still a young field. Someone who wants a bridge built can look back in history and see all the horrible consequences of not shutting up and listening to the people who know better than them. There are strict regulations, there are guidelines to follow. Humans have been building stuff since the first ax hit a tree, while the consequences of faulty software has just recently started to manifest itself to the general public. Comparing software engineering to regular engineering is an unfair comparison when regular engineering is built upon hundreds, if not thousands, of years of experience.
I heard a saying once, maybe it was here on /. The reason an older programmer is slower than a younger one is because of the number of answers he has to the question "what could possibly go wrong?". That is true on a larger scale for engineering vs. software engineering.
Most large software projects are run by people who have fuck all clue what it entails to produce good software, people who don't see the value in spending another couple grand on a few more weeks of design, people who have clients they sold vapor to and now need the product yesterday. Software that works is easy to produce, and nobody can see the rickety scaffolding underneath, so it is really hard to argue with a non technical manager that something needs to be changed - after all, the shit works doesn't it?
... whatever
This is a real problem. Open source projects have a very varying degree of Quality Assurance.
Look at the name - Quality Assurance. QA can only tell you it's bad, it doesn't make anything better. And what they can look at is usually only the external, visible part, which may seem to be working nicely but built from spit and wire on the inside, ready to fall apart at the next version update of the printer driver. That doesn't mean QA is useless, it's just a final double-check to see that you've built the right thing. :P.
No, writing good quality software is a team effort of everyone involved. As a developer in the middle, you should be able to smile at the great design documents given to you by the system analysts, telling you what's needed and how, while having enough freedom to do it in the best way given the tools and frameworks you work with. And you should be able to high-five the QA people when they fail to find anything wrong when you deliver it, because you know that if they give their OK you can sleep on both ears and the users will be able to do what they need to do. And that's a good month's work if you managed to get there on the third try
That joke actually stems from Soviet times and was making fun of perceived and reported field yield vs. real, but it works just as well for management and projects.
A programmer has to estimate how long he'd take to get something done. He ponders, calculates and finally decides: 3 months. ... anyway, they can do it in 6 weeks, too, I'm confident!
His supervisor isn't happy with this, 3 months, that's probably too long. He notices the programmer has a vacation planned and there are a few holidays that he could work overtime in, he cuts those and corrects the estimate to 2.5 months.
The group's superior isn't happy with that. The quarter report is due in about 2 months. But if they think they can do it in 2.5 months, they sure can do it in a week or two less by cutting time somewhere or working overtime, so he puts down 2 months.
The department head doesn't like what he hears. The general meeting of the shareholders is in 6 weeks and he sure wants that prestigious project to be mentioned in there. But maybe somehow we can cut 2 weeks somewhere, probably we'll hire a temp or some other way that doesn't cost
The project lead finally gets the estimate and is very happy. 6 weeks! We have almost 3 months time left! Time to push for those features I wanted, they said they'd tack 2 months onto the project, but somewhere they can surely shave off 2 weeks of those and we'll be done in time!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
a} Clueless psychopathic suits in management, who make impossible schedule demands, and have no programming background themselves.
b} The use of popular, but garbage programming languages. C++, PHP and Perl are probably the main three culprits here. Dishonourable mention also goes to XML, JavaScript, and the XHTML Document Object Model. I have never encountered a "Web application," yet, which wasn't a disorganised, bloated, CPU hogging abomination.
For the last two months I've been economically forced to use a dual core 1.5 ghz laptop with 2 gb of RAM, and it can only barely keep up with the inefficient, JavaScript-infested obscenity that the Web has become. Virtually none of said JavaScript ever provides truly valuable functionality, either; most of it is just trackers of various kinds.
It's also purely due to Capitalism; all of it. Why have Red Hat had Lennart try and force systemd, GNOME, and the rest of their corporate crapware on Linux users? Their desire for a corporate monopoly, that's why.
What caused the UNIX wars? Corporations wanting to add their own non-standard extensions, to ensure their coveted Unique Selling Positions.
We must get rid of the suits.
The article is very funny, and makes a lot of good points, but it's not really addressing the question. It gives reasons software projects are difficult. Not why programming as such is. The engineering part, if you will.
The reason programming is difficult is because it's discrete. Whereas most (all?) other engineering is continuous.
If you try to bend a steel rod, there's going to be a range of strain for which nothing will happen, another where it will flex and recover, another where it will flex permanently, and finally a point where it will fail. This is all contiguous, and you can reduce it to a few numbers that will accurately predict the behavior of identical rods. Depending on the expected load, and the desired behavior, you can then pick the right rod, that will behave the way you need it to, with a good and predictable safety margin, because you know when what will happen.
Software, on the other hand, is discrete. That linked list can behave correctly as you add elements, then remove them, all good, then fail when you remove the last one and it (should) become empty again. There's no hint of that unless you test the very specific condition. There is no failure progression. There is no concept of safety margin.
That's why software regularly blows up. That's why it's difficult to make it not blow up. It's always on the edge.
And the problem is that the design for Agile is usually something like "This is what we're doing today, do what we say and shut up. Tomorrow we'll do something completely different, do what we say and shut up. No, we're not going to pay for changes, we like Agile because we don't have to do anything, just shut up and code." In my experience, this is the only half of Agile that actually gets implemented; the part where the business has to pay for changes, thus giving them incentive to think things through ahead of time and give adequate specs, is unpopular with the MBAs (as it requires them to do actual work and not drink lattes and play golf all day), so the coders get all of the drawbacks of Agile with none of the benefits.
And if you can document ONE case of that actually happening in the real world, go collect your Nobel.
The programmer frequently has no incentive to discover logical faults. They get punished for "not being a team player" and "asking too many obvious questions." They have incentive to make it someone else's problem through the approval process; however, even then it's the coder's fault even when it isn't the coder's fault.
Never underestimate the power of stupid people in large groups.